My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Miner Graveyard
Giant Snowball
Bomber Barbarians Musketeer Miner Graveyard
Zap
Bomber Graveyard
Barbarian Barrel
Bomber Barbarians Musketeer Ice Wizard Graveyard
The Log
Bomber Barbarians Musketeer Graveyard
Earthquake
Bomber Barbarians Graveyard
Arrows
Bomber Graveyard
Royal Delivery
Bomber Barbarians Musketeer Miner Ice Wizard Graveyard
Fireball
Bomber Barbarians Musketeer Ice Wizard
Poison
Bomber Barbarians Musketeer Ice Wizard Graveyard
Lightning
Musketeer Ice Wizard
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Miner Ice Wizard Musketeer Barbarians Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Miner Ice Wizard

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Miner Graveyard
Arrows
Giant Graveyard Miner
Barbarians
Musketeer
Giant Miner Graveyard
Giant
Bomber Arrows Musketeer Miner Graveyard Ice Wizard
Miner
Giant Bomber Arrows Musketeer Graveyard
Ice Wizard
Giant Graveyard
Graveyard
Arrows Giant Bomber Musketeer Miner Ice Wizard

Defense Synergies 0 4

Bomber
Miner
Arrows
Barbarians Ice Wizard
Barbarians
Arrows
Musketeer
Miner
Giant
Miner
Bomber Musketeer
Ice Wizard
Arrows
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer
Barbarians Bomber Musketeer Ice Wizard
Barbarians Bomber Musketeer Ice Wizard
Barbarians Bomber Musketeer Ice Wizard
Bomber Arrows Barbarians
Arrows Bomber Musketeer Ice Wizard
Musketeer Arrows Ice Wizard
Arrows Barbarians Musketeer
Barbarians Musketeer Ice Wizard
Bomber Barbarians Musketeer Miner Ice Wizard
Barbarians Ice Wizard Bomber Arrows Musketeer
Arrows Musketeer Ice Wizard
Barbarians Bomber Musketeer Ice Wizard
Bomber Arrows Barbarians
Barbarians
Barbarians
Barbarians Bomber Arrows Musketeer
Arrows Bomber Barbarians Musketeer Ice Wizard
Arrows Bomber Barbarians Musketeer Ice Wizard
Barbarians Musketeer
Bomber Arrows Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Bomber Arrows Musketeer Miner
Barbarians Musketeer
Barbarians Musketeer
Barbarians Musketeer
Arrows Musketeer Ice Wizard
Barbarians Musketeer Ice Wizard
Barbarians
Barbarians
Barbarians Musketeer
Barbarians Musketeer
Arrows Barbarians
Barbarians
Bomber Barbarians Musketeer
Barbarians Bomber Musketeer
Arrows Bomber Barbarians Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer Miner Ice Wizard
Arrows Miner
Arrows Barbarians Musketeer
Bomber Arrows
Arrows Musketeer Ice Wizard
Bomber Arrows Musketeer
Arrows Ice Wizard
Arrows Miner
Musketeer
Miner Arrows Musketeer
Arrows Musketeer
Musketeer Miner
Arrows Musketeer
Arrows Musketeer
Bomber Arrows Musketeer
Arrows Musketeer
Arrows
Bomber
Bomber Arrows Musketeer
Bomber Arrows Miner
Musketeer
Arrows
Musketeer
Arrows Barbarians Musketeer
Arrows Bomber Ice Wizard
Arrows Miner Musketeer Ice Wizard
Arrows Musketeer Miner
Miner Arrows Musketeer
Arrows Musketeer Ice Wizard
Musketeer
Bomber Arrows Musketeer Miner
Arrows
Arrows
Barbarians Musketeer
Arrows Musketeer Ice Wizard
Arrows
Miner Musketeer
Arrows Bomber Musketeer
Arrows
Musketeer
Musketeer
Musketeer
Musketeer Miner

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