My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minions Elite Barbarians Miner
Giant Snowball
Fire Spirit Goblins Bomber Bats Minions Miner
Zap
Fire Spirit Goblins Bomber Bats Minions
Barbarian Barrel
Fire Spirit Goblins Bomber Elite Barbarians
The Log
Fire Spirit Goblins Bomber Elite Barbarians
Earthquake
Bomber
Arrows
Fire Spirit Goblins Bomber Bats Minions
Royal Delivery
Fire Spirit Goblins Bomber Bats Minions Elite Barbarians Miner
Fireball
Bomber Minions Elite Barbarians
Poison
Bomber Bats Minions
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Bomber Bats Arrows Minions Miner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Bomber Bats

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Elite Barbarians
Goblins
Miner
Bomber
Bats Minions Elite Barbarians Miner
Bats
Miner Bomber Minions Elite Barbarians
Arrows
Elite Barbarians Miner
Minions
Miner Bomber Bats Elite Barbarians
Elite Barbarians
Arrows Fire Spirit Bomber Bats Minions
Miner
Fire Spirit Goblins Bats Minions Bomber Arrows

Defense Synergies 0 4

Fire Spirit
Goblins
Bomber
Bomber
Goblins Bats Miner
Bats
Bomber Minions
Arrows
Minions
Bats
Elite Barbarians
Miner
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions
Elite Barbarians Goblins Bomber Bats Minions
Fire Spirit Goblins Bomber Bats Minions Elite Barbarians
Elite Barbarians Goblins Bomber Bats Minions
Bomber Arrows Elite Barbarians
Arrows Fire Spirit Goblins Bomber Bats Minions
Bats Minions Fire Spirit Arrows
Arrows
Goblins Minions Elite Barbarians
Elite Barbarians Fire Spirit Goblins Bomber Miner
Goblins Bats Minions Bomber Arrows
Arrows Minions Bats
Fire Spirit Bomber Bats Minions Elite Barbarians
Fire Spirit Bomber Goblins Bats Arrows Minions
Elite Barbarians
Elite Barbarians
Goblins Bomber Bats Arrows Minions Elite Barbarians
Fire Spirit Arrows Goblins Bomber Bats Minions Elite Barbarians
Arrows Fire Spirit Bomber Bats Minions
Elite Barbarians
Bomber Fire Spirit Goblins Bats Arrows Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Elite Barbarians
Bomber Arrows Elite Barbarians Miner
Goblins Bats Minions Elite Barbarians
Bats Elite Barbarians
Elite Barbarians
Fire Spirit Arrows Bats Minions
Goblins Bats Minions Elite Barbarians
Elite Barbarians
Goblins Bats Minions Elite Barbarians
Bats Minions Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians
Bomber
Elite Barbarians Goblins Bomber Bats Minions
Bats Arrows Minions Bomber Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Miner
Arrows
Bomber Fire Spirit Arrows
Arrows Fire Spirit Bats Minions
Fire Spirit Bomber Arrows
Arrows Fire Spirit
Arrows Miner
Fire Spirit Goblins Bats Minions Elite Barbarians
Miner Arrows
Fire Spirit Arrows
Fire Spirit Elite Barbarians Miner
Arrows Minions
Arrows Elite Barbarians
Bomber Arrows
Arrows
Arrows
Bomber Bats Minions
Fire Spirit Bomber Arrows
Fire Spirit Bomber Arrows Miner
Minions
Arrows
Arrows
Arrows Fire Spirit Bomber
Arrows Miner
Arrows Miner
Miner Arrows
Elite Barbarians Fire Spirit Bats Arrows
Bats Minions
Elite Barbarians
Bomber Arrows Miner
Arrows
Arrows
Fire Spirit Bats Minions
Fire Spirit Arrows
Arrows
Miner
Arrows Bomber
Arrows
Elite Barbarians
Bats Minions Elite Barbarians
Bats
Miner

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