My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Miner Inferno Dragon
Giant Snowball
Goblins Bats Minions Goblin Gang Miner Inferno Dragon
Zap
Goblins Bats Minions Goblin Gang Inferno Dragon
Barbarian Barrel
Goblins Knight Goblin Gang
The Log
Goblins Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblins Bats Minions Goblin Gang
Royal Delivery
Goblins Bats Knight Minions Goblin Gang Miner Inferno Dragon
Fireball
Minions Goblin Gang Inferno Dragon
Poison
Bats Minions Goblin Gang
Lightning
Knight Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Knight Minions Goblin Gang Miner Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats The Log Knight

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Bats
Knight Miner Minions Inferno Dragon
Knight
Bats Minions Goblin Gang The Log Miner
Minions
Knight Miner Bats Inferno Dragon
Goblin Gang
Knight Miner
The Log
Knight Miner
Miner
Goblins Bats Minions Goblin Gang Knight The Log Inferno Dragon
Inferno Dragon
Bats Minions Miner

Defense Synergies 3 12

Goblins
Knight The Log
Bats
Knight Minions The Log Inferno Dragon
Knight
Bats Minions Goblin Gang Goblins The Log
Minions
Knight Bats The Log
Goblin Gang
Knight The Log Miner Inferno Dragon
The Log
Goblins Bats Knight Minions Goblin Gang Miner Inferno Dragon
Miner
Goblin Gang The Log
Inferno Dragon
Bats Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions The Log
Inferno Dragon Goblins Bats Knight Minions Goblin Gang The Log
Goblin Gang Goblins Bats Knight Minions Inferno Dragon
Inferno Dragon Goblins Bats Knight Minions Goblin Gang
The Log
Goblin Gang The Log Goblins Bats Minions
Bats Minions Inferno Dragon Goblin Gang
The Log
Inferno Dragon Goblins Minions Goblin Gang
Knight Goblin Gang Goblins Miner
Goblins Bats Minions Goblin Gang Knight The Log
Minions Inferno Dragon Bats Goblin Gang
Bats Knight Minions Goblin Gang The Log
Goblins Bats Minions Goblin Gang The Log
Inferno Dragon Knight Goblin Gang
Goblin Gang The Log Inferno Dragon
Goblins Bats Knight Minions Goblin Gang
Goblins Bats Knight Minions Goblin Gang The Log
The Log Bats Knight Minions Inferno Dragon
Inferno Dragon
Goblin Gang Goblins Bats Knight Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblins
Knight Goblin Gang The Log Miner Inferno Dragon
Goblin Gang Goblins Bats Knight Minions The Log
Goblin Gang Bats Knight The Log
Knight Goblin Gang Inferno Dragon
Bats Minions Goblin Gang
Goblin Gang Goblins Bats Knight Minions
Knight Inferno Dragon
Goblins Bats Knight Minions The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Knight Minions
The Log
Knight Goblin Gang
Goblin Gang Goblins Bats Knight Minions The Log Inferno Dragon
Bats Minions The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Miner
The Log Miner
Knight The Log
The Log
Bats Minions
The Log
The Log
The Log Miner
Goblins Bats Minions Goblin Gang
Miner Knight The Log
Knight The Log Miner
Minions
The Log
The Log
The Log
Bats Minions
The Log
The Log Miner
Minions The Log
The Log
The Log
The Log
Inferno Dragon
The Log Miner
The Log Miner
Miner The Log
Bats
Bats Minions
The Log Miner
The Log
Bats Minions Goblin Gang
The Log
Miner Knight Goblin Gang
The Log
Bats Minions Goblin Gang The Log
Bats
The Log Miner

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