My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Miner
Giant Snowball
Minions Musketeer Battle Ram Miner
Zap
Minions Battle Ram
Barbarian Barrel
Musketeer Battle Ram Royal Ghost Magic Archer
The Log
Musketeer Battle Ram
Earthquake
Arrows
Minions
Royal Delivery
Minions Musketeer Battle Ram Miner Royal Ghost Magic Archer
Fireball
Minions Musketeer Battle Ram Magic Archer
Poison
Minions Musketeer Magic Archer
Lightning
Musketeer Battle Ram Magic Archer
Rocket
Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tornado Miner Royal Ghost Fireball Musketeer Battle Ram Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Tornado Miner Royal Ghost

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Battle Ram
Fireball
Tornado Battle Ram Miner Magic Archer
Musketeer
Battle Ram Miner Royal Ghost
Battle Ram
Magic Archer Minions Fireball Musketeer Tornado Royal Ghost
Tornado
Fireball Magic Archer Battle Ram
Miner
Minions Fireball Musketeer Royal Ghost Magic Archer
Royal Ghost
Musketeer Battle Ram Miner Magic Archer
Magic Archer
Battle Ram Tornado Fireball Miner Royal Ghost

Defense Synergies 2 6

Minions
Musketeer
Fireball
Tornado Musketeer Miner
Musketeer
Minions Fireball Tornado Miner Royal Ghost
Battle Ram
Tornado
Fireball Magic Archer Musketeer
Miner
Fireball Musketeer
Royal Ghost
Musketeer
Magic Archer
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer Magic Archer
Minions Musketeer
Tornado Minions Musketeer
Minions Musketeer
Fireball Tornado
Fireball Tornado Minions Musketeer Royal Ghost Magic Archer
Minions Musketeer Tornado Fireball Magic Archer
Fireball Musketeer Magic Archer
Minions Musketeer Tornado
Tornado Musketeer Miner Royal Ghost
Minions Fireball Musketeer Tornado Royal Ghost Magic Archer
Minions Musketeer Fireball Tornado Magic Archer
Minions Fireball Musketeer
Fireball Minions Tornado Royal Ghost Magic Archer
Tornado Fireball
Minions Fireball Musketeer Tornado
Fireball Minions Musketeer Tornado Royal Ghost Magic Archer
Tornado Minions Fireball Musketeer Royal Ghost Magic Archer
Musketeer Tornado
Royal Ghost Minions Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Royal Ghost
Fireball Musketeer Miner Royal Ghost Magic Archer
Minions Musketeer
Fireball Musketeer Tornado
Musketeer
Fireball Minions Musketeer Tornado Magic Archer
Minions Fireball Musketeer
Minions Fireball Tornado Magic Archer
Musketeer
Minions Musketeer
Fireball Tornado
Fireball
Fireball Musketeer Magic Archer
Minions Fireball Musketeer Tornado Magic Archer
Minions Fireball Musketeer Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Musketeer Royal Ghost
Fireball Musketeer Tornado Miner Royal Ghost Magic Archer
Fireball Miner Magic Archer
Fireball Musketeer
Fireball Magic Archer
Fireball Minions Musketeer Tornado Magic Archer
Musketeer Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Miner Tornado
Minions Fireball Musketeer Tornado
Miner Fireball Musketeer Tornado Magic Archer
Fireball Musketeer Tornado Magic Archer
Fireball Musketeer Miner Magic Archer
Minions Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Magic Archer Fireball Musketeer
Fireball Tornado
Minions
Fireball Musketeer Magic Archer
Fireball Tornado Miner Magic Archer
Minions Fireball Musketeer Magic Archer
Fireball Tornado
Musketeer Tornado
Fireball Musketeer
Tornado Fireball Magic Archer
Fireball Miner Musketeer Tornado Royal Ghost Magic Archer
Fireball Musketeer Tornado Miner Magic Archer
Fireball Miner Musketeer Tornado Magic Archer
Fireball Musketeer Tornado Magic Archer
Minions Fireball Musketeer
Fireball
Fireball Musketeer Miner Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Minions Fireball Musketeer Magic Archer
Fireball Musketeer Tornado Magic Archer
Fireball
Fireball Miner Musketeer Magic Archer
Fireball Musketeer Magic Archer
Fireball Tornado
Musketeer
Minions Fireball Musketeer Tornado Magic Archer
Fireball Musketeer Tornado Magic Archer
Fireball Musketeer Tornado Miner Royal Ghost Magic Archer

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