My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Musketeer Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Archers Mega Minion Musketeer Miner
Zap
Archers
Barbarian Barrel
Archers Musketeer Electro Wizard
The Log
Archers Musketeer
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Mega Minion Musketeer Bowler Miner Electro Wizard
Fireball
Archers Mega Minion Musketeer Bowler Electro Wizard
Poison
Archers Mega Minion Musketeer Electro Wizard
Lightning
Mega Minion Musketeer Bowler Electro Wizard
Rocket
Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Freeze Bowler Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Mega Minion Miner Musketeer Freeze Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Mega Minion Miner

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Bowler Miner
Mega Minion
Bowler Miner
Musketeer
Bowler The Log Miner
Freeze
Bowler
Archers Mega Minion Musketeer The Log Miner Electro Wizard
The Log
Musketeer Bowler Miner
Miner
Archers Mega Minion Musketeer Bowler The Log Electro Wizard
Electro Wizard
Bowler Miner

Defense Synergies 2 16

Archers
Mega Minion Bowler The Log Electro Wizard
Mega Minion
Archers Musketeer Freeze The Log Miner Electro Wizard
Musketeer
The Log Mega Minion Bowler Miner Electro Wizard
Freeze
Mega Minion Electro Wizard
Bowler
The Log Archers Musketeer Electro Wizard
The Log
Musketeer Bowler Archers Mega Minion Miner Electro Wizard
Miner
Mega Minion Musketeer The Log
Electro Wizard
Archers Mega Minion Musketeer Freeze Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion Musketeer The Log Electro Wizard
Mega Minion Musketeer The Log Electro Wizard
Bowler Archers Mega Minion Musketeer Freeze Electro Wizard
Mega Minion Musketeer Bowler Electro Wizard
Bowler The Log
Freeze Bowler The Log Archers Mega Minion Musketeer Electro Wizard
Mega Minion Musketeer Electro Wizard Archers Freeze
Bowler Musketeer The Log Electro Wizard
Musketeer
Archers Musketeer Bowler Miner Electro Wizard
Archers Electro Wizard Mega Minion Musketeer Freeze Bowler The Log
Mega Minion Musketeer Archers Electro Wizard
Bowler Musketeer Freeze The Log Electro Wizard
Bowler Mega Minion Freeze The Log Electro Wizard
Electro Wizard
Freeze Bowler The Log Electro Wizard
Musketeer Bowler Electro Wizard
Archers Mega Minion Musketeer Bowler The Log Electro Wizard
Freeze The Log Archers Mega Minion Musketeer Bowler Electro Wizard
Musketeer Electro Wizard
Bowler Archers Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Bowler Electro Wizard
Electro Wizard Archers Mega Minion Musketeer Bowler The Log Miner
Musketeer Bowler The Log Electro Wizard
Bowler Musketeer The Log Electro Wizard
Musketeer Bowler
Archers Musketeer Freeze Electro Wizard
Archers Mega Minion Musketeer Bowler Electro Wizard
Freeze Electro Wizard Mega Minion The Log
Mega Minion Musketeer
Mega Minion Musketeer Bowler
Bowler The Log Electro Wizard
Bowler
Archers Musketeer Bowler
Electro Wizard Archers Mega Minion Musketeer Freeze Bowler The Log
Bowler Archers Mega Minion Musketeer Freeze The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze The Log
Musketeer Bowler The Log Miner Electro Wizard
The Log Miner
Musketeer Freeze The Log
Bowler The Log
Mega Minion Musketeer Freeze
Archers Musketeer Bowler The Log
The Log Freeze Bowler
The Log Miner
Musketeer Bowler Electro Wizard
Miner Musketeer Bowler The Log Electro Wizard
Archers Musketeer
Musketeer Bowler The Log Miner
Musketeer Freeze
Musketeer The Log
Musketeer Bowler The Log
Musketeer Bowler The Log
Freeze
Archers Mega Minion Musketeer Bowler The Log Electro Wizard
Bowler The Log Miner
Musketeer Bowler The Log
Musketeer Bowler The Log
Musketeer The Log
Freeze The Log Bowler
Mega Minion
The Log Miner Musketeer Bowler Electro Wizard
Musketeer Bowler The Log Miner
Miner Musketeer The Log
Archers Musketeer Electro Wizard
Electro Wizard Mega Minion Musketeer Freeze
Mega Minion Bowler
Musketeer The Log Miner
Freeze Electro Wizard
Bowler The Log
Electro Wizard Archers Musketeer Freeze
Archers Mega Minion Musketeer Electro Wizard
Freeze
The Log
Miner Mega Minion Musketeer Bowler Electro Wizard
The Log Musketeer Bowler
Mega Minion Musketeer
Musketeer Freeze Bowler The Log Electro Wizard
Musketeer Electro Wizard
Musketeer Freeze Bowler The Log Miner Electro Wizard

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