My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Miner
Giant Snowball
Guards Baby Dragon Miner
Zap
Guards
Barbarian Barrel
Tesla Elite Barbarians Guards
The Log
Elite Barbarians Guards
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Guards Baby Dragon Miner
Fireball
Tesla Elite Barbarians Baby Dragon
Poison
Guards
Lightning
Tesla Elite Barbarians Baby Dragon
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tornado Miner Tesla Fireball Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Guards Tornado Miner

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Miner
Tesla
Elite Barbarians
Arrows Fireball
Fireball
Arrows Tornado Elite Barbarians Baby Dragon Miner
Guards
Miner
Tornado
Fireball Baby Dragon
Baby Dragon
Tornado Fireball Miner
Miner
Guards Arrows Fireball Baby Dragon

Defense Synergies 1 10

Arrows
Tesla Fireball Tornado
Tesla
Arrows Fireball Guards Tornado Baby Dragon
Elite Barbarians
Fireball
Tornado Arrows Tesla Miner
Guards
Tesla Baby Dragon
Tornado
Fireball Arrows Tesla Baby Dragon
Baby Dragon
Tesla Guards Tornado
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Baby Dragon
Elite Barbarians Tesla
Tesla Tornado Elite Barbarians
Tesla Elite Barbarians Guards
Arrows Elite Barbarians Fireball Tornado
Arrows Fireball Tornado Tesla Guards Baby Dragon
Tesla Tornado Arrows Fireball Baby Dragon
Arrows Tesla Fireball Baby Dragon
Tesla Elite Barbarians Tornado
Elite Barbarians Guards Tornado Tesla Miner
Guards Arrows Tesla Fireball Tornado Baby Dragon
Arrows Tesla Fireball Tornado Baby Dragon
Tesla Elite Barbarians Fireball Guards
Fireball Arrows Tesla Guards Tornado Baby Dragon
Elite Barbarians Tesla
Tornado Tesla Elite Barbarians Fireball
Tesla Arrows Elite Barbarians Fireball Tornado
Arrows Tesla Fireball Elite Barbarians Guards Tornado Baby Dragon
Arrows Tornado Baby Dragon Tesla Fireball Guards
Tesla Elite Barbarians Tornado
Arrows Tesla Elite Barbarians Fireball Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Elite Barbarians Fireball
Fireball Arrows Tesla Elite Barbarians Baby Dragon Miner
Guards Elite Barbarians
Guards Tesla Elite Barbarians Fireball Tornado
Tesla Elite Barbarians Guards
Arrows Fireball Tesla Tornado Baby Dragon
Guards Tesla Elite Barbarians Fireball
Tesla Elite Barbarians
Elite Barbarians Fireball Tornado Baby Dragon
Tesla Guards
Tesla Elite Barbarians Guards
Arrows Elite Barbarians Fireball Guards Tornado
Elite Barbarians Tesla Fireball Guards
Tesla Fireball Baby Dragon
Tesla Elite Barbarians Guards Fireball Tornado Baby Dragon
Arrows Tesla Elite Barbarians Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards Baby Dragon
Arrows Fireball Tornado Baby Dragon Miner
Arrows Fireball Baby Dragon Miner
Arrows Fireball Guards
Fireball Arrows Baby Dragon
Arrows Fireball Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Fireball Tornado Baby Dragon
Arrows Fireball Miner Tornado
Elite Barbarians Fireball Guards Tornado
Miner Arrows Fireball Tornado
Fireball Arrows Tornado Baby Dragon
Elite Barbarians Fireball Baby Dragon Miner
Arrows Fireball Baby Dragon
Arrows Elite Barbarians Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Tornado
Arrows Fireball Baby Dragon
Arrows Fireball Tornado Baby Dragon Miner
Fireball Baby Dragon
Arrows Fireball Tornado
Tornado
Arrows Fireball Baby Dragon
Arrows Tornado Fireball Baby Dragon
Arrows Fireball Miner Tornado Baby Dragon
Fireball Arrows Tornado Baby Dragon Miner
Fireball Miner Arrows Tornado Baby Dragon
Elite Barbarians Arrows Fireball Tornado Baby Dragon
Fireball Guards
Elite Barbarians Fireball
Arrows Fireball Miner
Arrows Fireball
Arrows Fireball
Fireball Guards
Fireball Arrows Tornado Baby Dragon
Arrows Fireball
Fireball Miner Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Tornado
Elite Barbarians
Elite Barbarians Fireball Guards Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon Miner

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