My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner Inferno Dragon Lava Hound
Giant Snowball
Goblin Gang Mega Minion Miner Inferno Dragon Lava Hound
Zap
Goblin Gang Inferno Dragon Lava Hound
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang Lava Hound
Royal Delivery
Goblin Gang Mega Minion Miner Inferno Dragon Lava Hound
Fireball
Goblin Gang Mega Minion Inferno Dragon Lava Hound
Poison
Goblin Gang Mega Minion Lava Hound
Lightning
Mega Minion Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Poison Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Mega Minion Miner Fireball Poison Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Mega Minion Miner

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Lava Hound Mega Minion Miner
Goblin Gang
Miner Lava Hound
Mega Minion
Lava Hound Arrows Fireball Poison Miner
Fireball
Arrows Lava Hound Mega Minion Miner
Poison
Miner Lava Hound Mega Minion
Miner
Goblin Gang Poison Lava Hound Arrows Mega Minion Fireball Inferno Dragon
Inferno Dragon
Lava Hound Miner
Lava Hound
Arrows Mega Minion Fireball Poison Miner Inferno Dragon Goblin Gang

Defense Synergies 0 6

Arrows
Mega Minion Fireball
Goblin Gang
Miner Inferno Dragon
Mega Minion
Arrows Miner
Fireball
Arrows Miner
Poison
Miner
Goblin Gang Mega Minion Fireball
Inferno Dragon
Goblin Gang
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Inferno Dragon Goblin Gang Mega Minion
Goblin Gang Mega Minion Inferno Dragon
Inferno Dragon Goblin Gang Mega Minion
Arrows Fireball Poison
Arrows Goblin Gang Fireball Mega Minion
Mega Minion Inferno Dragon Arrows Goblin Gang Fireball Poison
Arrows Fireball Poison
Inferno Dragon Goblin Gang
Goblin Gang Miner
Goblin Gang Poison Arrows Mega Minion Fireball
Arrows Mega Minion Inferno Dragon Goblin Gang Fireball Poison
Goblin Gang Fireball
Fireball Arrows Goblin Gang Mega Minion Poison
Inferno Dragon Goblin Gang
Goblin Gang Fireball Inferno Dragon
Arrows Goblin Gang Fireball Poison
Arrows Fireball Goblin Gang Mega Minion
Arrows Poison Mega Minion Fireball Inferno Dragon
Inferno Dragon
Goblin Gang Arrows Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Poison Arrows Goblin Gang Mega Minion Miner Inferno Dragon
Goblin Gang
Goblin Gang Fireball
Goblin Gang Inferno Dragon
Arrows Fireball Poison Goblin Gang
Goblin Gang Mega Minion Fireball
Inferno Dragon
Mega Minion Fireball Poison Inferno Dragon
Goblin Gang Mega Minion Inferno Dragon
Inferno Dragon Mega Minion
Arrows Fireball Poison
Goblin Gang Fireball
Fireball
Goblin Gang Mega Minion Fireball Poison Inferno Dragon
Arrows Poison Mega Minion Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows
Arrows Fireball Poison Miner
Arrows Fireball Poison Miner
Arrows Fireball Poison
Fireball Poison Arrows
Arrows Fireball Poison Mega Minion
Arrows Poison
Arrows Fireball Poison
Arrows Fireball Poison Miner
Goblin Gang Fireball Poison
Poison Miner Arrows Fireball
Fireball Poison Arrows
Poison Fireball Miner
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Mega Minion Fireball Poison
Arrows Fireball Poison Miner
Fireball Poison
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Poison Fireball
Mega Minion Inferno Dragon
Arrows Fireball Poison Miner
Fireball Arrows Poison Miner
Fireball Poison Miner Arrows
Poison Arrows Fireball
Mega Minion Fireball Poison
Mega Minion Fireball
Poison Arrows Fireball Miner
Arrows Fireball Poison
Arrows Fireball Poison
Goblin Gang Fireball
Fireball Poison Arrows Mega Minion
Arrows Fireball
Fireball Poison Miner Goblin Gang Mega Minion
Arrows Fireball Poison
Arrows Fireball Poison
Mega Minion
Goblin Gang Fireball Poison
Fireball Poison
Poison Fireball Miner

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