My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Wizard Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Night Witch
Giant Snowball
Hog Rider Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Tesla Electro Wizard Lumberjack Night Witch
The Log
Hog Rider Lumberjack
Earthquake
Tesla Hog Rider
Arrows
Night Witch
Royal Delivery
Hog Rider Electro Wizard Lumberjack Night Witch
Fireball
Tesla Hog Rider Electro Wizard Lumberjack Night Witch
Poison
Electro Wizard Night Witch
Lightning
Tesla Electro Wizard Lumberjack Night Witch
Rocket
Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tesla Hog Rider Electro Wizard Lumberjack Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Tesla Hog Rider

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard The Log Lumberjack Night Witch Mega Knight
Tesla
Hog Rider
Zap The Log Electro Wizard Lumberjack Mega Knight
The Log
Hog Rider Zap Lumberjack Mega Knight
Electro Wizard
Zap Hog Rider Lumberjack Mega Knight
Lumberjack
Zap Hog Rider The Log Electro Wizard Night Witch Mega Knight
Night Witch
Zap Lumberjack Mega Knight
Mega Knight
Zap Hog Rider The Log Electro Wizard Lumberjack Night Witch

Defense Synergies 3 14

Zap
Electro Wizard Mega Knight Tesla The Log Lumberjack Night Witch
Tesla
The Log Zap Electro Wizard Night Witch
Hog Rider
The Log
Tesla Zap Electro Wizard Lumberjack Night Witch Mega Knight
Electro Wizard
Zap Tesla The Log Lumberjack Night Witch Mega Knight
Lumberjack
Zap The Log Electro Wizard
Night Witch
Zap Tesla The Log Electro Wizard Mega Knight
Mega Knight
Zap The Log Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla The Log Electro Wizard
Lumberjack Zap Tesla The Log Electro Wizard Night Witch Mega Knight
Tesla Lumberjack Mega Knight Electro Wizard Night Witch
Tesla Lumberjack Night Witch Electro Wizard Mega Knight
The Log Lumberjack Mega Knight
The Log Zap Tesla Electro Wizard Lumberjack Night Witch Mega Knight
Tesla Electro Wizard Zap Night Witch
Zap Tesla The Log Electro Wizard Mega Knight
Tesla Lumberjack Night Witch
Tesla Electro Wizard Lumberjack Night Witch Mega Knight
Electro Wizard Zap Tesla The Log Lumberjack Night Witch Mega Knight
Tesla Zap Electro Wizard Night Witch
Tesla Lumberjack Night Witch Mega Knight Zap The Log Electro Wizard
Mega Knight Zap Tesla The Log Electro Wizard Lumberjack Night Witch
Tesla Electro Wizard Lumberjack Mega Knight
Zap Tesla The Log Electro Wizard Lumberjack Mega Knight
Tesla Mega Knight Electro Wizard Lumberjack Night Witch
Tesla Mega Knight Zap The Log Electro Wizard Lumberjack Night Witch
Zap The Log Tesla Electro Wizard Lumberjack Mega Knight
Tesla Electro Wizard Lumberjack
Mega Knight Tesla The Log Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Tesla Electro Wizard
Electro Wizard Zap Tesla The Log Lumberjack Mega Knight
Lumberjack Mega Knight Zap The Log Electro Wizard
Lumberjack Mega Knight Zap Tesla The Log Electro Wizard Night Witch
Tesla Lumberjack Night Witch Mega Knight
Zap Tesla Electro Wizard
Tesla Electro Wizard Lumberjack Night Witch
Mega Knight Tesla Lumberjack
Zap Electro Wizard Mega Knight The Log
Tesla
Mega Knight Tesla Lumberjack
Mega Knight Zap The Log Electro Wizard
Mega Knight Tesla Lumberjack Night Witch
Tesla Mega Knight
Tesla Electro Wizard Zap The Log Lumberjack Night Witch
Mega Knight Zap Tesla The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Zap The Log Mega Knight
Zap
The Log
The Log Zap
The Log Zap
Electro Wizard Lumberjack Night Witch
Zap The Log Electro Wizard
Zap
The Log
Zap The Log
Zap The Log
The Log Mega Knight
Night Witch
Zap The Log Electro Wizard Mega Knight
Zap The Log Mega Knight
The Log Night Witch Mega Knight
The Log
Zap The Log
Zap The Log Mega Knight
The Log Zap Electro Wizard
Zap The Log Mega Knight
Zap The Log
Zap Electro Wizard Night Witch
Zap Electro Wizard
Night Witch
Zap The Log Night Witch Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard Night Witch
Zap Electro Wizard
The Log
Electro Wizard Lumberjack Mega Knight
The Log Zap
Zap
Mega Knight
Zap The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard Mega Knight

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