My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Miner
Giant Snowball
Skeleton Army Miner
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Electro Wizard
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Wizard Skeleton Army Miner Electro Wizard
Fireball
Elite Barbarians Wizard Skeleton Army Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Miner Electro Wizard Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Skeleton Army Miner

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Miner Electro Wizard Mega Knight
Arrows
Zap Elite Barbarians Miner Mega Knight
Elite Barbarians
Zap Arrows Wizard Mega Knight
Wizard
Elite Barbarians Miner Mega Knight
Skeleton Army
Miner
Zap Arrows Wizard Electro Wizard Mega Knight
Electro Wizard
Zap Miner Mega Knight
Mega Knight
Zap Arrows Elite Barbarians Wizard Miner Electro Wizard

Defense Synergies 3 12

Zap
Electro Wizard Mega Knight Arrows Elite Barbarians Skeleton Army Miner
Arrows
Mega Knight Zap
Elite Barbarians
Zap Wizard Mega Knight
Wizard
Elite Barbarians Skeleton Army Electro Wizard Mega Knight
Skeleton Army
Zap Wizard Electro Wizard
Miner
Zap Mega Knight
Electro Wizard
Zap Wizard Skeleton Army Mega Knight
Mega Knight
Zap Arrows Elite Barbarians Wizard Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Elite Barbarians Skeleton Army Zap Electro Wizard Mega Knight
Skeleton Army Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard Mega Knight
Arrows Elite Barbarians Skeleton Army Mega Knight
Arrows Skeleton Army Zap Electro Wizard Mega Knight
Electro Wizard Zap Arrows Wizard
Zap Arrows Electro Wizard Mega Knight
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Miner Electro Wizard Mega Knight
Skeleton Army Electro Wizard Zap Arrows Wizard Mega Knight
Arrows Zap Wizard Electro Wizard
Skeleton Army Mega Knight Zap Elite Barbarians Wizard Electro Wizard
Wizard Skeleton Army Mega Knight Zap Arrows Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard Mega Knight
Skeleton Army Zap Elite Barbarians Electro Wizard Mega Knight
Wizard Mega Knight Arrows Elite Barbarians Skeleton Army Electro Wizard
Arrows Mega Knight Zap Elite Barbarians Wizard Skeleton Army Electro Wizard
Zap Arrows Wizard Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Wizard Skeleton Army Mega Knight Arrows Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Arrows Elite Barbarians Wizard Miner Mega Knight
Skeleton Army Mega Knight Zap Elite Barbarians Electro Wizard
Skeleton Army Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Mega Knight
Arrows Wizard Zap Electro Wizard
Skeleton Army Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Skeleton Army
Zap Electro Wizard Mega Knight Elite Barbarians Skeleton Army
Skeleton Army
Mega Knight Elite Barbarians
Skeleton Army Mega Knight Zap Arrows Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Electro Wizard Zap
Arrows Mega Knight Zap Elite Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Miner Electro Wizard
Arrows Miner
Arrows
Wizard Zap Arrows Mega Knight
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Miner Zap Wizard
Elite Barbarians Electro Wizard
Miner Zap Arrows Wizard Electro Wizard
Zap Arrows Wizard
Elite Barbarians Miner
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Zap Arrows Wizard Electro Wizard Mega Knight
Zap Arrows Wizard Miner Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Mega Knight
Arrows Miner Zap Wizard Electro Wizard
Zap Arrows Wizard Miner Mega Knight
Miner Zap Arrows
Elite Barbarians Zap Arrows Wizard Electro Wizard
Zap Electro Wizard Wizard
Elite Barbarians
Zap Arrows Wizard Miner Mega Knight
Zap Arrows Electro Wizard
Mega Knight
Arrows Wizard
Zap Electro Wizard Skeleton Army
Zap Arrows Wizard Electro Wizard
Arrows
Miner Wizard Electro Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows
Elite Barbarians Mega Knight
Zap Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Miner Electro Wizard Mega Knight

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