My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Dark Prince Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Dark Prince
Barbarian Barrel
Tesla Valkyrie Dark Prince Electro Wizard Magic Archer
The Log
Hog Rider Dark Prince
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Dark Prince Electro Wizard Magic Archer
Fireball
Tesla Hog Rider Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Tesla Valkyrie Dark Prince Electro Wizard Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tesla Valkyrie Hog Rider Dark Prince Electro Wizard Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Tesla Valkyrie

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Valkyrie Dark Prince The Log Magic Archer
Tesla
Valkyrie
Hog Rider Zap Dark Prince Electro Wizard Magic Archer
Hog Rider
Zap Valkyrie The Log Dark Prince Electro Wizard Magic Archer
Dark Prince
Zap Valkyrie Hog Rider Electro Wizard Magic Archer
The Log
Hog Rider Zap Magic Archer
Electro Wizard
Zap Valkyrie Hog Rider Dark Prince Magic Archer
Magic Archer
Zap Valkyrie Hog Rider Dark Prince The Log Electro Wizard

Defense Synergies 2 18

Zap
Electro Wizard Tesla Valkyrie Dark Prince The Log Magic Archer
Tesla
The Log Zap Valkyrie Dark Prince Electro Wizard Magic Archer
Valkyrie
Zap Tesla The Log Electro Wizard Magic Archer
Hog Rider
Dark Prince
Zap Tesla The Log Electro Wizard Magic Archer
The Log
Tesla Zap Valkyrie Dark Prince Electro Wizard Magic Archer
Electro Wizard
Zap Tesla Valkyrie Dark Prince The Log Magic Archer
Magic Archer
Zap Tesla Valkyrie Dark Prince The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie The Log Electro Wizard Magic Archer
Zap Tesla Valkyrie Dark Prince The Log Electro Wizard
Tesla Valkyrie Dark Prince Electro Wizard
Tesla Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince The Log
The Log Zap Tesla Valkyrie Dark Prince Electro Wizard Magic Archer
Tesla Electro Wizard Zap Magic Archer
Zap Tesla Valkyrie The Log Electro Wizard Magic Archer
Tesla
Tesla Valkyrie Dark Prince Electro Wizard
Valkyrie Electro Wizard Zap Tesla Dark Prince The Log Magic Archer
Tesla Zap Electro Wizard Magic Archer
Tesla Zap Valkyrie Dark Prince The Log Electro Wizard
Valkyrie Zap Tesla Dark Prince The Log Electro Wizard Magic Archer
Tesla Electro Wizard
Zap Tesla The Log Electro Wizard
Tesla Valkyrie Dark Prince Electro Wizard
Tesla Zap Valkyrie Dark Prince The Log Electro Wizard Magic Archer
Zap Valkyrie The Log Tesla Dark Prince Electro Wizard Magic Archer
Tesla Electro Wizard
Valkyrie Dark Prince Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla Dark Prince Electro Wizard
Electro Wizard Zap Tesla Valkyrie The Log Magic Archer
Zap Valkyrie Dark Prince The Log Electro Wizard
Valkyrie Dark Prince Zap Tesla The Log Electro Wizard
Tesla Valkyrie Dark Prince
Zap Tesla Electro Wizard Magic Archer
Dark Prince Tesla Valkyrie Electro Wizard
Tesla Valkyrie Dark Prince
Zap Electro Wizard Valkyrie Dark Prince The Log Magic Archer
Tesla
Tesla Valkyrie Dark Prince
Zap Valkyrie Dark Prince The Log Electro Wizard
Dark Prince Tesla Valkyrie
Tesla Valkyrie Magic Archer
Tesla Electro Wizard Zap Valkyrie Dark Prince The Log Magic Archer
Valkyrie Zap Tesla Dark Prince The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie The Log
Zap The Log Electro Wizard Magic Archer
The Log Magic Archer
Valkyrie Dark Prince The Log
Zap Valkyrie Dark Prince The Log Magic Archer
Zap Magic Archer
The Log Magic Archer
The Log Zap Magic Archer
The Log Zap
Electro Wizard
Zap Valkyrie Dark Prince The Log Electro Wizard Magic Archer
Zap Magic Archer
The Log Magic Archer
Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Magic Archer The Log
Zap Dark Prince The Log Electro Wizard Magic Archer
Zap Valkyrie The Log Magic Archer
The Log Magic Archer
The Log
Zap The Log
Zap The Log Valkyrie Dark Prince Magic Archer
The Log Zap Electro Wizard Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard
Zap The Log Magic Archer
Zap Electro Wizard Magic Archer
The Log Magic Archer
Zap Electro Wizard Dark Prince Magic Archer
Zap Electro Wizard Magic Archer
The Log
Valkyrie Dark Prince Electro Wizard Magic Archer
The Log Zap Magic Archer
Zap
Dark Prince
Zap The Log Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Dark Prince The Log Electro Wizard Magic Archer

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