My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 problems 7 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Baby Dragon P.E.K.K.A Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Baby Dragon P.E.K.K.A Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers
Giant Snowball
Three Musketeers Baby Dragon Lumberjack
Zap
Three Musketeers
Barbarian Barrel
Elite Barbarians Wizard Three Musketeers Lumberjack
The Log
Elite Barbarians Mini P.E.K.K.A Three Musketeers Lumberjack
Earthquake
Arrows
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard Three Musketeers Baby Dragon P.E.K.K.A Lumberjack
Fireball
Elite Barbarians Wizard Three Musketeers Baby Dragon Lumberjack
Poison
Wizard Three Musketeers
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Three Musketeers Baby Dragon Lumberjack
Rocket
Elite Barbarians Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Baby Dragon Lumberjack Wizard Elite Barbarians P.E.K.K.A Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Mini P.E.K.K.A Baby Dragon Lumberjack Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard Three Musketeers Lumberjack
Mini P.E.K.K.A
Wizard Baby Dragon Golem Lumberjack
Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Golem Lumberjack
Three Musketeers
Elite Barbarians
Baby Dragon
Golem Mini P.E.K.K.A P.E.K.K.A Lumberjack
P.E.K.K.A
Wizard Baby Dragon Lumberjack
Golem
Baby Dragon Mini P.E.K.K.A Wizard Lumberjack
Lumberjack
Elite Barbarians Mini P.E.K.K.A Wizard Baby Dragon P.E.K.K.A Golem

Defense Synergies 0 8

Elite Barbarians
Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Elite Barbarians Wizard Baby Dragon
Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Lumberjack
Three Musketeers
Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Lumberjack
P.E.K.K.A
Wizard Baby Dragon
Golem
Lumberjack
Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Lumberjack Three Musketeers
Mini P.E.K.K.A Three Musketeers P.E.K.K.A Lumberjack Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Three Musketeers P.E.K.K.A Lumberjack
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Lumberjack
Baby Dragon Lumberjack
Three Musketeers Wizard Baby Dragon
Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Three Musketeers P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Mini P.E.K.K.A Lumberjack
Wizard Baby Dragon Lumberjack
Three Musketeers Wizard Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Lumberjack Elite Barbarians Wizard Three Musketeers
Wizard Three Musketeers Mini P.E.K.K.A Baby Dragon P.E.K.K.A Lumberjack
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Three Musketeers Lumberjack
Elite Barbarians Mini P.E.K.K.A Three Musketeers P.E.K.K.A Lumberjack
Wizard Three Musketeers Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Lumberjack
Elite Barbarians Wizard Three Musketeers Baby Dragon Lumberjack
Wizard Baby Dragon Lumberjack
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Three Musketeers Lumberjack
Wizard Elite Barbarians Mini P.E.K.K.A Baby Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Elite Barbarians P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Wizard Baby Dragon Lumberjack
P.E.K.K.A Lumberjack Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Lumberjack Elite Barbarians
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Three Musketeers Lumberjack
Wizard Three Musketeers Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Lumberjack
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Lumberjack
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Baby Dragon
P.E.K.K.A Three Musketeers
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Lumberjack
P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Wizard Three Musketeers Lumberjack
Wizard Three Musketeers Baby Dragon
Elite Barbarians Mini P.E.K.K.A Three Musketeers Baby Dragon P.E.K.K.A Lumberjack
Elite Barbarians Mini P.E.K.K.A Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Elite Barbarians Mini P.E.K.K.A Three Musketeers Lumberjack
Wizard
Wizard Baby Dragon
Elite Barbarians Three Musketeers Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon
Wizard Three Musketeers Baby Dragon
Wizard Three Musketeers Baby Dragon
Three Musketeers
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Three Musketeers Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Elite Barbarians Wizard Baby Dragon
Wizard
Elite Barbarians Mini P.E.K.K.A
Wizard
P.E.K.K.A
Wizard
Wizard Three Musketeers Baby Dragon
Mini P.E.K.K.A Wizard Three Musketeers Baby Dragon Lumberjack
Wizard Baby Dragon
Elite Barbarians Three Musketeers P.E.K.K.A
Elite Barbarians Baby Dragon
Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: