My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Witch
Zap
Minions Witch
Barbarian Barrel
Valkyrie Witch Electro Wizard
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Fireball
Minions Witch Electro Wizard
Poison
Minions Witch Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Fireball Mini P.E.K.K.A Valkyrie Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Fireball Mini P.E.K.K.A

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rage Mini P.E.K.K.A Valkyrie
Fireball
Giant Electro Wizard
Mini P.E.K.K.A
Giant Minions Valkyrie Rage Electro Wizard
Valkyrie
Minions Mini P.E.K.K.A Giant Witch Electro Wizard
Giant
Minions Mini P.E.K.K.A Rage Fireball Valkyrie Witch Electro Wizard
Rage
Minions Giant Witch Mini P.E.K.K.A Electro Wizard
Witch
Rage Valkyrie Giant
Electro Wizard
Fireball Mini P.E.K.K.A Valkyrie Giant Rage

Defense Synergies 2 9

Minions
Valkyrie Electro Wizard
Fireball
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A
Electro Wizard Fireball Valkyrie Witch
Valkyrie
Minions Fireball Mini P.E.K.K.A Witch Electro Wizard
Giant
Rage
Witch
Mini P.E.K.K.A Valkyrie Electro Wizard
Electro Wizard
Mini P.E.K.K.A Minions Fireball Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Electro Wizard
Mini P.E.K.K.A Minions Valkyrie Witch Electro Wizard
Mini P.E.K.K.A Witch Minions Valkyrie Electro Wizard
Mini P.E.K.K.A Witch Minions Valkyrie Electro Wizard
Fireball Mini P.E.K.K.A Valkyrie
Fireball Minions Valkyrie Electro Wizard
Minions Electro Wizard Fireball Witch
Fireball Valkyrie Electro Wizard
Mini P.E.K.K.A Witch Minions
Mini P.E.K.K.A Valkyrie Electro Wizard
Minions Valkyrie Witch Electro Wizard Fireball
Minions Fireball Witch Electro Wizard
Mini P.E.K.K.A Minions Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Minions Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Minions Fireball Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Fireball Minions Valkyrie Witch Electro Wizard
Valkyrie Witch Minions Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Minions Fireball Mini P.E.K.K.A Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Witch Electro Wizard
Fireball Electro Wizard Mini P.E.K.K.A Valkyrie
Minions Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Fireball Electro Wizard
Mini P.E.K.K.A Valkyrie Witch
Fireball Minions Witch Electro Wizard
Mini P.E.K.K.A Minions Fireball Valkyrie Witch Electro Wizard
Mini P.E.K.K.A Valkyrie
Electro Wizard Minions Fireball Mini P.E.K.K.A Valkyrie Witch
Witch
Minions Mini P.E.K.K.A Valkyrie Witch
Fireball Valkyrie Electro Wizard
Mini P.E.K.K.A Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Electro Wizard Minions Fireball Mini P.E.K.K.A Valkyrie
Minions Valkyrie Fireball Mini P.E.K.K.A Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Minions Witch
Witch
Fireball
Fireball
Minions Fireball Mini P.E.K.K.A Electro Wizard
Fireball Valkyrie Electro Wizard
Fireball
Fireball
Minions Fireball
Fireball
Fireball Witch
Fireball
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Electro Wizard
Fireball Valkyrie Witch
Minions Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Witch
Fireball Witch Electro Wizard
Fireball Witch
Fireball
Fireball Witch Electro Wizard
Electro Wizard Minions Fireball Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Minions Fireball Witch
Fireball Witch Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Valkyrie Electro Wizard
Fireball
Fireball
Minions Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard

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