My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Miner
Giant Snowball
Musketeer Hog Rider Miner
Zap
Dark Prince
Barbarian Barrel
Musketeer Dark Prince
The Log
Mini P.E.K.K.A Musketeer Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Hog Rider Dark Prince Miner
Fireball
Musketeer Hog Rider
Poison
Musketeer
Lightning
Mini P.E.K.K.A Musketeer Dark Prince
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Miner Fireball Mini P.E.K.K.A Musketeer Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Miner Fireball

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Miner Mini P.E.K.K.A Musketeer Dark Prince The Log
Fireball
Zap Hog Rider Dark Prince The Log Miner
Mini P.E.K.K.A
Zap Musketeer Hog Rider Dark Prince The Log
Musketeer
Hog Rider Zap Mini P.E.K.K.A Dark Prince The Log Miner
Hog Rider
Zap Fireball Musketeer The Log Mini P.E.K.K.A Dark Prince
Dark Prince
Zap Fireball Mini P.E.K.K.A Musketeer Hog Rider Miner
The Log
Hog Rider Zap Fireball Mini P.E.K.K.A Musketeer Miner
Miner
Zap Fireball Musketeer Dark Prince The Log

Defense Synergies 5 13

Zap
Fireball Mini P.E.K.K.A Musketeer Dark Prince The Log Miner
Fireball
Zap The Log Mini P.E.K.K.A Musketeer Dark Prince Miner
Mini P.E.K.K.A
Zap The Log Fireball Musketeer
Musketeer
The Log Zap Fireball Mini P.E.K.K.A Dark Prince Miner
Hog Rider
Dark Prince
Zap Fireball Musketeer The Log
The Log
Fireball Mini P.E.K.K.A Musketeer Zap Dark Prince Miner
Miner
Zap Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer The Log
Mini P.E.K.K.A Zap Musketeer Dark Prince The Log
Mini P.E.K.K.A Musketeer Dark Prince
Mini P.E.K.K.A Musketeer Dark Prince
Fireball Mini P.E.K.K.A Dark Prince The Log
Fireball The Log Zap Musketeer Dark Prince
Musketeer Zap Fireball
Zap Fireball Musketeer The Log
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Dark Prince Miner
Zap Fireball Musketeer Dark Prince The Log
Musketeer Zap Fireball
Mini P.E.K.K.A Zap Fireball Musketeer Dark Prince The Log
Fireball Zap Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Musketeer Dark Prince
Fireball Zap Musketeer Dark Prince The Log
Zap The Log Fireball Musketeer Dark Prince
Mini P.E.K.K.A Musketeer
Dark Prince Fireball Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Dark Prince
Fireball Zap Mini P.E.K.K.A Musketeer The Log Miner
Zap Mini P.E.K.K.A Musketeer Dark Prince The Log
Mini P.E.K.K.A Dark Prince Zap Fireball Musketeer The Log
Mini P.E.K.K.A Musketeer Dark Prince
Fireball Zap Musketeer
Mini P.E.K.K.A Dark Prince Fireball Musketeer
Mini P.E.K.K.A Dark Prince
Zap Fireball Mini P.E.K.K.A Dark Prince The Log
Musketeer
Mini P.E.K.K.A Musketeer Dark Prince
Zap Fireball Dark Prince The Log
Mini P.E.K.K.A Dark Prince Fireball
Fireball Musketeer
Zap Fireball Mini P.E.K.K.A Musketeer Dark Prince The Log
Zap Fireball Mini P.E.K.K.A Musketeer Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log Miner
Fireball The Log Miner
Fireball Musketeer Dark Prince The Log
Fireball Zap Dark Prince The Log
Fireball Zap Musketeer
Musketeer The Log
Fireball The Log Zap
Fireball The Log Miner Zap
Fireball Mini P.E.K.K.A Musketeer
Miner Zap Fireball Musketeer Dark Prince The Log
Fireball Zap Musketeer
Fireball Musketeer The Log Miner
Fireball Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer Dark Prince The Log
Zap Fireball The Log Miner
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball Dark Prince
Fireball The Log Miner Zap Musketeer
Fireball Zap Musketeer The Log Miner
Fireball Miner Zap Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer The Log Miner
Zap Fireball
Fireball The Log
Zap Fireball Musketeer Dark Prince
Fireball Zap Musketeer
The Log Fireball
Fireball Miner Mini P.E.K.K.A Musketeer Dark Prince
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer Dark Prince
Zap Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer Dark Prince The Log Miner

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