My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Miner
Giant Snowball
Bats Archers Goblin Gang Miner Princess
Zap
Bats Archers Goblin Gang Princess
Barbarian Barrel
Archers Knight Goblin Gang Princess
The Log
Archers Goblin Gang Mini P.E.K.K.A Princess
Earthquake
Archers Goblin Gang
Arrows
Bats Archers Goblin Gang Princess
Royal Delivery
Bats Archers Knight Goblin Gang Mini P.E.K.K.A Miner Princess
Fireball
Archers Goblin Gang Princess
Poison
Bats Archers Goblin Gang Princess
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Rocket Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Knight Goblin Gang Miner Princess Mini P.E.K.K.A Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Knight Goblin Gang

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Mini P.E.K.K.A
Archers
Knight Mini P.E.K.K.A Miner
Knight
Bats Archers Goblin Gang Princess Miner
Goblin Gang
Knight Miner Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Bats Archers Goblin Gang Princess
Rocket
Miner
Miner
Bats Goblin Gang Archers Knight Rocket
Princess
Knight Goblin Gang Mini P.E.K.K.A

Defense Synergies 4 8

Bats
Knight Mini P.E.K.K.A
Archers
Knight Goblin Gang Mini P.E.K.K.A
Knight
Bats Archers Goblin Gang Princess Mini P.E.K.K.A
Goblin Gang
Knight Archers Mini P.E.K.K.A Miner Princess
Mini P.E.K.K.A
Bats Archers Knight Goblin Gang Princess
Rocket
Miner
Goblin Gang
Princess
Knight Goblin Gang Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight
Mini P.E.K.K.A Bats Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A Rocket Bats Archers Knight
Mini P.E.K.K.A Bats Knight Goblin Gang
Mini P.E.K.K.A Rocket Princess
Goblin Gang Bats Archers
Bats Rocket Archers Goblin Gang Princess
Rocket
Mini P.E.K.K.A Goblin Gang Princess
Knight Goblin Gang Archers Mini P.E.K.K.A Miner
Bats Archers Goblin Gang Knight Princess
Bats Archers Goblin Gang Princess
Mini P.E.K.K.A Bats Knight Goblin Gang Rocket
Rocket Bats Goblin Gang Mini P.E.K.K.A Princess
Mini P.E.K.K.A Knight Goblin Gang
Rocket Goblin Gang Mini P.E.K.K.A
Bats Knight Goblin Gang Mini P.E.K.K.A
Bats Archers Knight Goblin Gang
Bats Archers Knight Princess
Mini P.E.K.K.A
Goblin Gang Bats Archers Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Archers
Archers Knight Goblin Gang Mini P.E.K.K.A Rocket Miner
Goblin Gang Bats Knight Mini P.E.K.K.A Rocket
Goblin Gang Mini P.E.K.K.A Rocket Bats Knight
Knight Goblin Gang Mini P.E.K.K.A
Rocket Bats Archers Goblin Gang Princess
Goblin Gang Mini P.E.K.K.A Rocket Bats Archers Knight
Mini P.E.K.K.A Knight
Rocket Bats Knight Mini P.E.K.K.A
Goblin Gang
Bats Knight Mini P.E.K.K.A
Rocket
Mini P.E.K.K.A Rocket Knight Goblin Gang
Archers Princess
Goblin Gang Bats Archers Knight Mini P.E.K.K.A Rocket
Bats Archers Mini P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Rocket
Miner Princess
Rocket Miner
Knight Rocket
Rocket
Bats Rocket Princess
Archers Princess
Princess
Miner
Rocket Bats Goblin Gang Mini P.E.K.K.A
Rocket Miner Knight Princess
Archers Rocket Princess
Rocket Knight Miner Princess
Rocket Princess
Princess
Rocket Princess
Rocket Princess
Rocket
Bats Mini P.E.K.K.A Rocket
Rocket Archers Mini P.E.K.K.A Princess
Rocket Miner Princess
Rocket
Rocket Princess
Rocket
Rocket
Princess
Miner Princess
Miner Princess
Rocket Miner
Bats Archers Princess
Rocket Bats
Mini P.E.K.K.A
Rocket Miner
Rocket Princess
Rocket Princess
Bats Archers Goblin Gang Rocket Princess
Rocket Archers Princess
Miner Knight Goblin Gang Mini P.E.K.K.A Rocket Princess
Princess
Rocket
Bats Goblin Gang Rocket Princess
Bats Rocket Princess
Rocket Miner Princess

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