My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket Poison Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion
Zap
Barbarian Barrel
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A
Fireball
Mega Minion
Poison
Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Rocket Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Mega Minion Mini P.E.K.K.A Poison Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Mega Minion

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Mini P.E.K.K.A Poison The Log
Arrows
Zap Mega Minion Mini P.E.K.K.A Lightning
Mega Minion
Zap Arrows Poison
Mini P.E.K.K.A
Zap Arrows Lightning The Log
Rocket
Poison
Zap Mega Minion The Log
Lightning
Arrows Mini P.E.K.K.A
The Log
Zap Mini P.E.K.K.A Poison

Defense Synergies 3 10

Zap
Mega Minion Mini P.E.K.K.A Arrows Poison The Log
Arrows
Zap Mega Minion Mini P.E.K.K.A Lightning
Mega Minion
Zap Arrows The Log
Mini P.E.K.K.A
Zap The Log Arrows
Rocket
The Log
Poison
Zap The Log
Lightning
Arrows The Log
The Log
Mini P.E.K.K.A Zap Mega Minion Rocket Poison Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Zap Mega Minion The Log
Mini P.E.K.K.A Zap Mega Minion The Log
Mini P.E.K.K.A Rocket Mega Minion Lightning
Mini P.E.K.K.A Mega Minion
Lightning Arrows Mini P.E.K.K.A Rocket Poison The Log
Arrows The Log Zap Mega Minion
Mega Minion Rocket Lightning Zap Arrows Poison
Rocket Lightning Zap Arrows Poison The Log
Mini P.E.K.K.A
Mini P.E.K.K.A
Poison Zap Arrows Mega Minion The Log
Arrows Mega Minion Zap Poison
Mini P.E.K.K.A Zap Rocket Lightning The Log
Rocket Zap Arrows Mega Minion Mini P.E.K.K.A Poison The Log
Mini P.E.K.K.A
Rocket Zap Mini P.E.K.K.A Lightning The Log
Arrows Mini P.E.K.K.A Poison
Arrows Zap Mega Minion The Log
Zap Arrows Poison The Log Mega Minion
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Poison Zap Arrows Mega Minion Mini P.E.K.K.A Rocket Lightning The Log
Zap Mini P.E.K.K.A Rocket Lightning The Log
Mini P.E.K.K.A Rocket Lightning Zap The Log
Mini P.E.K.K.A
Arrows Rocket Poison Zap
Mini P.E.K.K.A Rocket Mega Minion Lightning
Mini P.E.K.K.A
Zap Rocket Lightning Mega Minion Mini P.E.K.K.A Poison The Log
Mega Minion
Mega Minion Mini P.E.K.K.A
Rocket Lightning Zap Arrows Poison The Log
Mini P.E.K.K.A Rocket Lightning
Zap Mega Minion Mini P.E.K.K.A Rocket Poison Lightning The Log
Arrows Poison Zap Mega Minion Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Arrows Rocket The Log
Arrows Poison Zap The Log
Rocket Lightning Arrows Poison The Log
Lightning Arrows Rocket Poison The Log
Rocket Poison Zap Arrows The Log
Arrows Poison Zap Mega Minion Rocket
Arrows Poison The Log
Arrows Poison The Log Zap Lightning
Arrows Poison The Log Zap Lightning
Rocket Lightning Mini P.E.K.K.A Poison
Rocket Poison Lightning Zap Arrows The Log
Poison Lightning Zap Arrows Rocket
Rocket Poison Lightning The Log
Lightning Arrows Rocket Poison
Lightning Zap Arrows Poison The Log
Rocket Lightning Zap Arrows Poison The Log
Lightning Arrows Rocket Poison The Log
Lightning Arrows Rocket Poison
Mini P.E.K.K.A Rocket Lightning
Rocket Lightning Zap Arrows Mega Minion Mini P.E.K.K.A Poison The Log
Rocket Lightning Zap Arrows Poison The Log
Rocket Lightning Poison The Log
Rocket Lightning Arrows Poison
Rocket Lightning The Log
Rocket Lightning Zap Arrows Poison The Log
Zap Arrows Poison The Log
Mega Minion
Arrows Poison The Log Zap Lightning
Lightning Zap Arrows Poison The Log
Rocket Poison Lightning Zap Arrows The Log
Poison Lightning Zap Arrows
Zap Rocket Lightning Mega Minion Poison
Lightning Mega Minion Mini P.E.K.K.A
Poison Lightning Zap Arrows Rocket The Log
Zap Rocket Lightning Arrows Poison
Rocket Arrows Poison Lightning The Log
Zap Lightning Rocket
Rocket Poison Lightning Zap Arrows Mega Minion
Arrows The Log
Poison Lightning Mega Minion Mini P.E.K.K.A Rocket
Arrows The Log Zap Poison Lightning
Rocket Lightning Zap Arrows Poison
Mega Minion
Zap Rocket Poison Lightning The Log
Zap Rocket Poison Lightning
Poison Lightning Zap Rocket The Log

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