My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant
Giant Snowball
Minions Goblin Gang Witch
Zap
Minions Goblin Gang Royal Giant Witch
Barbarian Barrel
Knight Goblin Gang Witch
The Log
Goblin Gang Royal Giant Mini P.E.K.K.A Witch
Earthquake
Goblin Gang Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Knight Minions Goblin Gang Mini P.E.K.K.A Witch
Fireball
Minions Goblin Gang Witch
Poison
Minions Goblin Gang Witch
Lightning
Knight Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Minions Goblin Gang Mini P.E.K.K.A Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Minions

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Minions Royal Giant Mini P.E.K.K.A Witch The Log
Knight
Minions Goblin Gang Zap Witch The Log
Minions
Knight Royal Giant Zap Mini P.E.K.K.A
Goblin Gang
Knight Royal Giant Mini P.E.K.K.A
Royal Giant
Minions Zap Goblin Gang Witch The Log
Mini P.E.K.K.A
Zap Minions Goblin Gang The Log
Witch
Zap Knight Royal Giant
The Log
Zap Knight Royal Giant Mini P.E.K.K.A

Defense Synergies 4 13

Zap
Mini P.E.K.K.A Knight Minions Goblin Gang Witch The Log
Knight
Minions Goblin Gang Zap Mini P.E.K.K.A Witch The Log
Minions
Knight Zap The Log
Goblin Gang
Knight Zap Mini P.E.K.K.A The Log
Royal Giant
Mini P.E.K.K.A
Zap The Log Knight Goblin Gang Witch
Witch
Zap Knight Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Zap Knight Minions Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions The Log
Mini P.E.K.K.A Zap Knight Minions Goblin Gang Witch The Log
Goblin Gang Mini P.E.K.K.A Witch Knight Minions
Mini P.E.K.K.A Witch Knight Minions Goblin Gang
Mini P.E.K.K.A The Log
Goblin Gang The Log Zap Minions
Minions Zap Goblin Gang Witch
Zap The Log
Mini P.E.K.K.A Witch Minions Goblin Gang
Knight Goblin Gang Mini P.E.K.K.A
Minions Goblin Gang Witch Zap Knight The Log
Minions Zap Goblin Gang Witch
Mini P.E.K.K.A Zap Knight Minions Goblin Gang Witch The Log
Zap Minions Goblin Gang Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Knight Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A The Log
Knight Minions Goblin Gang Mini P.E.K.K.A Witch
Zap Knight Minions Goblin Gang Witch The Log
Zap Witch The Log Knight Minions
Mini P.E.K.K.A
Goblin Gang Knight Minions Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Zap Witch
Zap Knight Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Zap Knight Minions Mini P.E.K.K.A Witch The Log
Goblin Gang Mini P.E.K.K.A Zap Knight The Log
Knight Goblin Gang Mini P.E.K.K.A Witch
Zap Minions Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Knight Minions Witch
Mini P.E.K.K.A Knight
Zap Knight Minions Mini P.E.K.K.A Witch The Log
Witch Goblin Gang
Knight Minions Mini P.E.K.K.A Witch
Zap The Log
Mini P.E.K.K.A Knight Goblin Gang Witch
Witch
Goblin Gang Witch Zap Knight Minions Mini P.E.K.K.A The Log
Minions Zap Mini P.E.K.K.A Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight The Log
Zap The Log
Zap Minions Witch
Witch The Log
The Log Zap
The Log Zap
Minions Goblin Gang Mini P.E.K.K.A
Zap Knight The Log
Zap
Knight The Log
Minions
Zap The Log
Zap Witch The Log
The Log
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Zap Witch The Log
Minions The Log
The Log
Zap The Log
Zap The Log Witch
Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Zap Witch
Zap Minions Witch
Mini P.E.K.K.A
Zap The Log
Zap
The Log
Zap Minions Goblin Gang Witch
Zap Witch
The Log
Knight Goblin Gang Mini P.E.K.K.A
The Log Zap
Zap
Zap Minions Goblin Gang Witch The Log
Zap Witch
Zap Witch The Log

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