My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Balloon
Giant Snowball
Musketeer Skeleton Army Balloon
Zap
Skeleton Army Balloon
Barbarian Barrel
Musketeer Skeleton Army Electro Wizard
The Log
Mini P.E.K.K.A Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Musketeer Skeleton Army Balloon Electro Wizard
Fireball
Musketeer Skeleton Army Balloon Electro Wizard
Poison
Musketeer Skeleton Army Balloon Electro Wizard
Lightning
Mini P.E.K.K.A Musketeer Balloon Electro Wizard
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Mini P.E.K.K.A Musketeer Poison Electro Wizard Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Mini P.E.K.K.A Musketeer

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Balloon Electro Wizard Mini P.E.K.K.A Musketeer Poison
Mini P.E.K.K.A
Giant Zap Musketeer Electro Wizard
Musketeer
Giant Zap Mini P.E.K.K.A Balloon
Giant
Zap Mini P.E.K.K.A Musketeer Poison Balloon Electro Wizard
Skeleton Army
Poison
Giant Zap Balloon
Balloon
Zap Musketeer Giant Poison Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Giant Balloon

Defense Synergies 3 9

Zap
Mini P.E.K.K.A Electro Wizard Musketeer Skeleton Army Poison
Mini P.E.K.K.A
Zap Electro Wizard Musketeer Skeleton Army
Musketeer
Zap Mini P.E.K.K.A Skeleton Army Electro Wizard
Giant
Skeleton Army
Zap Mini P.E.K.K.A Musketeer Electro Wizard
Poison
Zap Electro Wizard
Balloon
Electro Wizard
Zap Mini P.E.K.K.A Musketeer Skeleton Army Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Musketeer Electro Wizard
Mini P.E.K.K.A Skeleton Army Musketeer Electro Wizard
Mini P.E.K.K.A Skeleton Army Musketeer Electro Wizard
Mini P.E.K.K.A Skeleton Army Poison
Skeleton Army Zap Musketeer Electro Wizard
Musketeer Electro Wizard Zap Poison
Zap Musketeer Poison Electro Wizard
Mini P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Mini P.E.K.K.A Musketeer Electro Wizard
Skeleton Army Poison Electro Wizard Zap Musketeer
Musketeer Zap Poison Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Musketeer Electro Wizard
Skeleton Army Zap Mini P.E.K.K.A Poison Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Musketeer Skeleton Army Poison Electro Wizard
Zap Musketeer Skeleton Army Electro Wizard
Zap Poison Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer Electro Wizard
Skeleton Army Mini P.E.K.K.A Musketeer Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Electro Wizard
Poison Electro Wizard Zap Mini P.E.K.K.A Musketeer
Skeleton Army Zap Mini P.E.K.K.A Musketeer Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer Skeleton Army
Poison Zap Musketeer Electro Wizard
Mini P.E.K.K.A Skeleton Army Musketeer Electro Wizard
Mini P.E.K.K.A Skeleton Army
Zap Electro Wizard Mini P.E.K.K.A Skeleton Army Poison
Musketeer Skeleton Army
Mini P.E.K.K.A Musketeer
Skeleton Army Zap Poison Electro Wizard
Mini P.E.K.K.A Skeleton Army
Musketeer Skeleton Army
Skeleton Army Electro Wizard Zap Mini P.E.K.K.A Musketeer Poison
Poison Zap Mini P.E.K.K.A Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer
Poison Zap Musketeer Electro Wizard
Poison
Musketeer Poison
Poison Zap
Poison Zap Musketeer
Musketeer Poison
Poison Zap
Poison Zap
Mini P.E.K.K.A Musketeer Poison Electro Wizard
Poison Zap Musketeer Electro Wizard
Poison Zap Musketeer
Poison Musketeer
Musketeer Poison
Zap Musketeer Poison
Zap Musketeer Poison
Musketeer Poison
Poison
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer Poison Electro Wizard
Zap Poison
Musketeer Poison
Poison
Musketeer
Zap Musketeer Poison
Zap Poison
Poison Zap Musketeer Electro Wizard
Zap Musketeer Poison
Poison Zap Musketeer
Poison Zap Musketeer Electro Wizard
Zap Electro Wizard Musketeer Poison
Mini P.E.K.K.A
Poison Zap Musketeer
Zap Poison Electro Wizard
Poison
Zap Electro Wizard Musketeer Skeleton Army
Poison Zap Musketeer Electro Wizard
Poison Mini P.E.K.K.A Musketeer Electro Wizard
Zap Musketeer Poison
Zap Poison
Musketeer
Zap Musketeer Poison Electro Wizard
Zap Musketeer Poison Electro Wizard
Poison Zap Musketeer Electro Wizard

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