My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians
Zap
Royal Giant
Barbarian Barrel
Barbarians Executioner Ice Wizard
The Log
Barbarians Royal Giant Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Executioner Ice Wizard
Fireball
Barbarians Executioner Ice Wizard
Poison
Barbarians Executioner Ice Wizard
Lightning
Mini P.E.K.K.A Executioner Ice Wizard
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Ice Wizard Fireball Mini P.E.K.K.A Barbarians Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Ice Wizard Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Royal Giant Mini P.E.K.K.A Executioner The Log Ice Wizard
Barbarians
Royal Giant
Fireball Ice Wizard Zap Executioner The Log
Fireball
Zap Royal Giant The Log
Mini P.E.K.K.A
Zap The Log Ice Wizard
Executioner
Zap Royal Giant The Log
The Log
Zap Royal Giant Fireball Mini P.E.K.K.A Executioner
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A

Defense Synergies 4 10

Zap
Fireball Mini P.E.K.K.A Barbarians Executioner The Log Ice Wizard
Barbarians
Zap
Royal Giant
Fireball
Zap The Log Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap The Log Fireball Executioner Ice Wizard
Executioner
Zap Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Zap Executioner Ice Wizard
Ice Wizard
Zap Fireball Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner The Log
Barbarians Mini P.E.K.K.A Zap Executioner The Log Ice Wizard
Barbarians Mini P.E.K.K.A Executioner Ice Wizard
Barbarians Mini P.E.K.K.A Ice Wizard
Barbarians Fireball Mini P.E.K.K.A The Log
Fireball The Log Zap Executioner Ice Wizard
Zap Fireball Executioner Ice Wizard
Zap Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Ice Wizard
Barbarians Mini P.E.K.K.A Ice Wizard
Barbarians Executioner Ice Wizard Zap Fireball The Log
Executioner Zap Fireball Ice Wizard
Barbarians Mini P.E.K.K.A Zap Fireball The Log Ice Wizard
Fireball Executioner Zap Barbarians Mini P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A
Barbarians Zap Fireball Mini P.E.K.K.A The Log
Barbarians Fireball Mini P.E.K.K.A Executioner
Fireball Zap Barbarians Executioner The Log Ice Wizard
Zap Executioner The Log Barbarians Fireball Ice Wizard
Barbarians Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Fireball
Fireball Zap Mini P.E.K.K.A Executioner The Log
Barbarians Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Executioner
Fireball Executioner Zap Ice Wizard
Mini P.E.K.K.A Barbarians Fireball Ice Wizard
Mini P.E.K.K.A Barbarians
Zap Barbarians Fireball Mini P.E.K.K.A The Log
Barbarians
Barbarians Mini P.E.K.K.A
Zap Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Fireball Executioner
Barbarians Fireball Executioner
Barbarians Zap Fireball Mini P.E.K.K.A Executioner The Log
Executioner Zap Barbarians Fireball Mini P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Executioner The Log Ice Wizard
Fireball The Log
Barbarians Fireball The Log
Fireball Executioner Zap The Log
Fireball Executioner Zap Ice Wizard
Executioner The Log
Fireball The Log Zap Executioner Ice Wizard
Fireball The Log Zap
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Fireball Zap Executioner
Fireball Executioner The Log
Fireball
Zap Fireball The Log
Zap Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Executioner The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball Executioner Ice Wizard
Fireball The Log Zap Executioner Ice Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Executioner Ice Wizard
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Barbarians Fireball
Fireball Zap Executioner Ice Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Executioner
The Log Zap Fireball Executioner
Zap Fireball
Executioner
Zap Fireball The Log
Zap Fireball Executioner
Zap Fireball Executioner The Log

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