My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Miner
Giant Snowball
Archers Goblin Gang Furnace Miner
Zap
Archers Goblin Gang Furnace
Barbarian Barrel
Archers Goblin Gang Furnace
The Log
Archers Goblin Gang Mini P.E.K.K.A Furnace
Earthquake
Archers Goblin Gang Furnace
Arrows
Archers Goblin Gang Furnace
Royal Delivery
Archers Goblin Gang Mini P.E.K.K.A Miner
Fireball
Archers Goblin Gang Furnace
Poison
Archers Goblin Gang Furnace
Lightning
Mini P.E.K.K.A Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Miner Fireball Mini P.E.K.K.A Furnace Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Gang Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Miner
Goblin Gang
Miner Mini P.E.K.K.A
Fireball
The Log Miner
Mini P.E.K.K.A
Archers Goblin Gang Furnace The Log
Furnace
Miner Mini P.E.K.K.A
Rocket
Miner
The Log
Fireball Mini P.E.K.K.A Miner
Miner
Goblin Gang Furnace Archers Fireball Rocket The Log

Defense Synergies 2 13

Archers
Goblin Gang Mini P.E.K.K.A Furnace The Log
Goblin Gang
Archers Mini P.E.K.K.A Furnace The Log Miner
Fireball
The Log Mini P.E.K.K.A Miner
Mini P.E.K.K.A
The Log Archers Goblin Gang Fireball Furnace
Furnace
Archers Goblin Gang Mini P.E.K.K.A
Rocket
The Log
The Log
Fireball Mini P.E.K.K.A Archers Goblin Gang Rocket Miner
Miner
Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball The Log
Mini P.E.K.K.A Goblin Gang Furnace The Log
Goblin Gang Mini P.E.K.K.A Furnace Rocket Archers
Mini P.E.K.K.A Goblin Gang Furnace
Fireball Mini P.E.K.K.A Rocket The Log
Goblin Gang Fireball The Log Archers Furnace
Furnace Rocket Archers Goblin Gang Fireball
Rocket Fireball The Log
Mini P.E.K.K.A Goblin Gang Furnace
Goblin Gang Archers Mini P.E.K.K.A Miner
Archers Goblin Gang Fireball Furnace The Log
Archers Goblin Gang Fireball Furnace
Mini P.E.K.K.A Furnace Goblin Gang Fireball Rocket The Log
Fireball Rocket Goblin Gang Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A Goblin Gang Furnace
Rocket Goblin Gang Fireball Mini P.E.K.K.A Furnace The Log
Goblin Gang Fireball Mini P.E.K.K.A Furnace
Fireball Archers Goblin Gang Furnace The Log
Furnace The Log Archers Fireball
Mini P.E.K.K.A
Goblin Gang Archers Fireball Mini P.E.K.K.A Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Archers Fireball Furnace
Fireball Archers Goblin Gang Mini P.E.K.K.A Rocket The Log Miner
Goblin Gang Mini P.E.K.K.A Furnace Rocket The Log
Goblin Gang Mini P.E.K.K.A Rocket Fireball The Log
Goblin Gang Mini P.E.K.K.A
Fireball Furnace Rocket Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Rocket Archers Fireball Furnace
Mini P.E.K.K.A
Rocket Fireball Mini P.E.K.K.A The Log
Goblin Gang
Mini P.E.K.K.A
Rocket Fireball The Log
Mini P.E.K.K.A Rocket Goblin Gang Fireball
Archers Fireball Furnace
Goblin Gang Archers Fireball Mini P.E.K.K.A Furnace Rocket The Log
Archers Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket The Log
Fireball The Log Miner
Rocket Fireball The Log Miner
Fireball Rocket The Log
Fireball Rocket Furnace The Log
Fireball Furnace Rocket
Archers Furnace The Log
Fireball The Log
Fireball The Log Miner
Rocket Goblin Gang Fireball Mini P.E.K.K.A
Rocket Miner Fireball The Log
Fireball Archers Rocket
Rocket Fireball The Log Miner
Fireball Rocket
Fireball Furnace The Log
Rocket Fireball Furnace The Log
Fireball Furnace Rocket The Log
Fireball Rocket
Mini P.E.K.K.A Rocket
Rocket Archers Fireball Mini P.E.K.K.A The Log
Rocket Fireball The Log Miner
Rocket Fireball The Log
Rocket Fireball
Rocket The Log
Rocket Fireball The Log
The Log Fireball Furnace
Fireball The Log Miner
Fireball The Log Miner
Fireball Rocket Miner The Log
Archers Fireball Furnace
Rocket Fireball
Fireball Mini P.E.K.K.A
Fireball Rocket The Log Miner
Rocket Fireball
Rocket Fireball The Log
Archers Goblin Gang Fireball Rocket
Fireball Rocket Archers
The Log Fireball
Fireball Miner Goblin Gang Mini P.E.K.K.A Rocket
The Log Fireball
Rocket Fireball
Goblin Gang Fireball Rocket The Log
Fireball Rocket
Fireball Rocket The Log Miner

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