My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Mega Minion Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Bomber Mega Minion Hog Rider Inferno Dragon
Zap
Bomber Inferno Dragon
Barbarian Barrel
Bomber Knight Elite Barbarians
The Log
Bomber Elite Barbarians Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Knight Elite Barbarians Mega Minion Hog Rider Inferno Dragon
Fireball
Bomber Elite Barbarians Mega Minion Hog Rider Inferno Dragon
Poison
Bomber Mega Minion
Lightning
Knight Elite Barbarians Mega Minion Inferno Dragon
Rocket
Elite Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Knight Mega Minion Hog Rider Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Knight

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Elite Barbarians Hog Rider
Zap
Arrows Elite Barbarians Mega Minion Hog Rider Bomber Knight
Arrows
Zap Elite Barbarians Hog Rider Knight Mega Minion
Knight
Mega Minion Hog Rider Bomber Zap Arrows Elite Barbarians
Elite Barbarians
Zap Arrows Bomber Knight Hog Rider
Mega Minion
Zap Knight Arrows
Hog Rider
Zap Arrows Knight Bomber Elite Barbarians
Inferno Dragon

Defense Synergies 3 8

Bomber
Knight Zap
Zap
Mega Minion Bomber Arrows Knight Elite Barbarians Inferno Dragon
Arrows
Zap Knight Mega Minion
Knight
Bomber Mega Minion Zap Arrows
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Knight Arrows Elite Barbarians
Hog Rider
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Mega Minion
Elite Barbarians Inferno Dragon Bomber Zap Knight Mega Minion
Bomber Knight Elite Barbarians Mega Minion Inferno Dragon
Elite Barbarians Inferno Dragon Bomber Knight Mega Minion
Bomber Arrows Elite Barbarians
Arrows Bomber Zap Mega Minion
Mega Minion Inferno Dragon Zap Arrows
Zap Arrows
Inferno Dragon Elite Barbarians
Knight Elite Barbarians Bomber
Bomber Zap Arrows Knight Mega Minion
Arrows Mega Minion Inferno Dragon Zap
Bomber Zap Knight Elite Barbarians
Bomber Zap Arrows Mega Minion
Elite Barbarians Inferno Dragon Knight
Zap Elite Barbarians Inferno Dragon
Bomber Arrows Knight Elite Barbarians
Arrows Bomber Zap Knight Elite Barbarians Mega Minion
Zap Arrows Bomber Knight Mega Minion Inferno Dragon
Elite Barbarians Inferno Dragon
Bomber Arrows Knight Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians
Bomber Zap Arrows Knight Elite Barbarians Mega Minion Inferno Dragon
Zap Knight Elite Barbarians
Zap Knight Elite Barbarians
Knight Elite Barbarians Inferno Dragon
Arrows Zap
Knight Elite Barbarians Mega Minion
Knight Elite Barbarians Inferno Dragon
Zap Knight Elite Barbarians Mega Minion Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Knight Elite Barbarians Mega Minion
Zap Arrows Elite Barbarians
Elite Barbarians Knight
Bomber
Elite Barbarians Bomber Zap Knight Mega Minion Inferno Dragon
Arrows Bomber Zap Elite Barbarians Mega Minion Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Bomber Zap Arrows
Arrows Zap Mega Minion
Bomber Arrows
Arrows Zap
Arrows Zap
Elite Barbarians
Zap Arrows Knight
Zap Arrows
Knight Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Bomber Zap Arrows
Arrows
Arrows
Bomber
Bomber Zap Arrows Mega Minion
Bomber Zap Arrows
Arrows
Zap Arrows
Zap Arrows Bomber
Mega Minion Inferno Dragon
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Zap Arrows
Zap Mega Minion
Elite Barbarians Mega Minion
Bomber Zap Arrows
Zap Arrows
Arrows
Zap
Zap Arrows Mega Minion
Arrows
Knight Mega Minion
Arrows Bomber Zap
Zap Arrows
Elite Barbarians Mega Minion
Zap Elite Barbarians
Zap
Zap

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