My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Musketeer Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Musketeer Wizard Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Night Witch
Giant Snowball
Bats Goblin Gang Mega Minion Musketeer Night Witch
Zap
Bats Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Musketeer Wizard Night Witch
The Log
Goblin Gang Mini P.E.K.K.A Musketeer
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Goblin Gang Mega Minion Mini P.E.K.K.A Musketeer Wizard Night Witch
Fireball
Goblin Gang Mega Minion Musketeer Wizard Night Witch
Poison
Bats Goblin Gang Mega Minion Musketeer Wizard Night Witch
Lightning
Mega Minion Mini P.E.K.K.A Musketeer Wizard Night Witch
Rocket
Musketeer Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Mini P.E.K.K.A Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Mega Minion Mini P.E.K.K.A Musketeer Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Mega Minion Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Mini P.E.K.K.A Golem
Goblin Gang
Mini P.E.K.K.A Golem
Mega Minion
Golem Bats
Mini P.E.K.K.A
Bats Goblin Gang Musketeer Wizard Golem
Musketeer
Mini P.E.K.K.A Golem
Wizard
Mini P.E.K.K.A Golem
Golem
Mega Minion Night Witch Bats Goblin Gang Mini P.E.K.K.A Musketeer Wizard
Night Witch
Golem

Defense Synergies 1 8

Bats
Mini P.E.K.K.A Musketeer
Goblin Gang
Musketeer Mini P.E.K.K.A
Mega Minion
Musketeer Wizard Night Witch
Mini P.E.K.K.A
Bats Goblin Gang Musketeer Wizard
Musketeer
Goblin Gang Bats Mega Minion Mini P.E.K.K.A
Wizard
Mega Minion Mini P.E.K.K.A
Golem
Night Witch
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Musketeer Wizard
Mini P.E.K.K.A Bats Goblin Gang Mega Minion Musketeer Night Witch
Goblin Gang Mini P.E.K.K.A Bats Mega Minion Musketeer Night Witch
Mini P.E.K.K.A Night Witch Bats Goblin Gang Mega Minion Musketeer
Mini P.E.K.K.A
Goblin Gang Bats Mega Minion Musketeer Night Witch
Bats Mega Minion Musketeer Goblin Gang Wizard Night Witch
Musketeer
Mini P.E.K.K.A Goblin Gang Musketeer Night Witch
Goblin Gang Mini P.E.K.K.A Musketeer Night Witch
Bats Goblin Gang Mega Minion Musketeer Wizard Night Witch
Mega Minion Musketeer Bats Goblin Gang Wizard Night Witch
Mini P.E.K.K.A Night Witch Bats Goblin Gang Musketeer Wizard
Wizard Bats Goblin Gang Mega Minion Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Wizard Bats Goblin Gang Mini P.E.K.K.A Musketeer Night Witch
Bats Goblin Gang Mega Minion Musketeer Wizard Night Witch
Wizard Bats Mega Minion Musketeer
Mini P.E.K.K.A Musketeer
Goblin Gang Wizard Bats Mini P.E.K.K.A Musketeer Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Goblin Gang Mega Minion Mini P.E.K.K.A Musketeer Wizard
Goblin Gang Bats Mini P.E.K.K.A Musketeer
Goblin Gang Mini P.E.K.K.A Bats Musketeer Night Witch
Goblin Gang Mini P.E.K.K.A Musketeer Night Witch
Wizard Bats Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Bats Mega Minion Musketeer Night Witch
Mini P.E.K.K.A
Bats Mega Minion Mini P.E.K.K.A
Goblin Gang Mega Minion Musketeer
Bats Mega Minion Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Goblin Gang Wizard Night Witch
Wizard Musketeer
Goblin Gang Bats Mega Minion Mini P.E.K.K.A Musketeer Night Witch
Bats Mega Minion Mini P.E.K.K.A Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer
Musketeer
Wizard
Wizard Bats Mega Minion Musketeer
Musketeer Wizard
Wizard
Wizard
Bats Goblin Gang Mini P.E.K.K.A Musketeer Night Witch
Musketeer Wizard
Musketeer Wizard
Musketeer
Musketeer
Musketeer
Musketeer Wizard
Musketeer Wizard
Bats Mini P.E.K.K.A Night Witch
Mega Minion Mini P.E.K.K.A Musketeer Wizard
Wizard
Musketeer Night Witch
Wizard
Musketeer
Musketeer
Wizard
Mega Minion
Musketeer Wizard
Musketeer Wizard
Musketeer
Bats Musketeer Wizard Night Witch
Bats Mega Minion Musketeer Wizard
Mega Minion Mini P.E.K.K.A Night Witch
Musketeer Wizard Night Witch
Wizard
Bats Goblin Gang Musketeer Night Witch
Mega Minion Musketeer Wizard
Goblin Gang Mega Minion Mini P.E.K.K.A Musketeer Wizard
Musketeer Wizard
Mega Minion Musketeer
Bats Goblin Gang Musketeer
Bats Musketeer
Musketeer

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