My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Barbarians Mega Minion
Zap
Archers Mortar
Barbarian Barrel
Archers Mortar Barbarians Ice Wizard
The Log
Archers Barbarians
Earthquake
Archers Mortar Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Mega Minion Ice Wizard
Fireball
Archers Mortar Barbarians Mega Minion Ice Wizard
Poison
Archers Mortar Barbarians Mega Minion Ice Wizard
Lightning
Mortar Mega Minion Ice Wizard
Rocket
Mortar Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Mega Minion Ice Wizard Mortar Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Mega Minion

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mortar
Arrows
Archers Mortar Mega Minion
Mortar
Archers Arrows Mega Minion Rocket The Log
Barbarians
Mega Minion
Arrows Mortar
Rocket
Mortar
The Log
Mortar
Ice Wizard

Defense Synergies 0 15

Archers
Mortar Mega Minion The Log Ice Wizard
Arrows
Mortar Barbarians Mega Minion Ice Wizard
Mortar
Archers Arrows Mega Minion The Log Ice Wizard
Barbarians
Arrows
Mega Minion
Archers Arrows Mortar The Log Ice Wizard
Rocket
The Log
The Log
Archers Mortar Mega Minion Rocket Ice Wizard
Ice Wizard
Archers Arrows Mortar Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Mega Minion The Log
Barbarians Mortar Mega Minion The Log Ice Wizard
Mortar Barbarians Rocket Archers Mega Minion Ice Wizard
Barbarians Mortar Mega Minion Ice Wizard
Arrows Barbarians Rocket The Log
Arrows The Log Archers Mega Minion Ice Wizard
Mega Minion Rocket Archers Arrows Mortar Ice Wizard
Rocket Arrows Barbarians The Log
Barbarians Mortar Ice Wizard
Archers Barbarians Ice Wizard
Archers Barbarians Ice Wizard Arrows Mega Minion The Log
Arrows Mega Minion Archers Ice Wizard
Mortar Barbarians Rocket The Log Ice Wizard
Rocket Arrows Mortar Barbarians Mega Minion The Log
Barbarians Mortar
Barbarians Rocket Mortar The Log
Barbarians Arrows Mortar
Arrows Mortar Archers Barbarians Mega Minion The Log Ice Wizard
Arrows Mortar The Log Archers Barbarians Mega Minion Ice Wizard
Barbarians Mortar
Archers Arrows Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers
Archers Arrows Mortar Mega Minion Rocket The Log
Barbarians Rocket The Log
Rocket Barbarians The Log
Barbarians
Arrows Rocket Archers Ice Wizard
Rocket Archers Barbarians Mega Minion Ice Wizard
Barbarians
Rocket Mortar Barbarians Mega Minion The Log
Barbarians Mega Minion
Barbarians Mega Minion
Rocket Arrows Barbarians The Log
Barbarians Rocket
Archers Barbarians
Barbarians Archers Mortar Mega Minion Rocket The Log
Arrows Archers Barbarians Mega Minion The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Rocket The Log
Arrows Mortar The Log Ice Wizard
Rocket Arrows The Log
Arrows Barbarians Rocket The Log
Rocket Arrows Mortar The Log
Arrows Mega Minion Rocket Ice Wizard
Archers Arrows Mortar The Log
Arrows The Log Ice Wizard
Arrows The Log Mortar
Rocket
Rocket Arrows Mortar The Log
Archers Arrows Rocket
Rocket Mortar The Log
Arrows Mortar Rocket
Arrows Mortar The Log
Rocket Arrows Mortar The Log
Arrows Mortar Rocket The Log
Arrows Mortar Rocket
Rocket
Rocket Archers Arrows Mortar Mega Minion The Log
Rocket Arrows Mortar The Log
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows Mortar Barbarians The Log
Arrows The Log Mortar Ice Wizard
Mega Minion
Arrows Mortar The Log Ice Wizard
Arrows Mortar The Log
Rocket Arrows Mortar The Log
Archers Arrows Ice Wizard
Rocket Mega Minion
Mega Minion
Arrows Mortar Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Archers Barbarians Rocket
Rocket Archers Arrows Mega Minion Ice Wizard
Arrows The Log
Mega Minion Rocket
Arrows The Log Mortar
Rocket Arrows
Mega Minion
Rocket The Log
Rocket
Mortar Rocket The Log

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