My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion X-Bow Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem X-Bow Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Lumberjack
Zap
X-Bow
Barbarian Barrel
X-Bow Lumberjack
The Log
X-Bow Lumberjack
Earthquake
X-Bow
Arrows
Royal Delivery
Mega Minion Lumberjack
Fireball
Mega Minion X-Bow Lumberjack
Poison
Mega Minion X-Bow
Lightning
Ice Golem Mega Minion X-Bow Lumberjack
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Mega Minion Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Golem The Log Arrows Mega Minion Lumberjack X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Ice Golem The Log Arrows

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Golem Mega Minion X-Bow Lumberjack
Ice Golem
Mega Minion X-Bow Lumberjack
Mega Minion
Ice Golem Golem Arrows X-Bow
Mirror
Arrows The Log X-Bow Lumberjack
X-Bow
Ice Golem The Log Arrows Mega Minion Mirror
Golem
Arrows Mega Minion The Log Lumberjack
The Log
Mirror X-Bow Golem Lumberjack
Lumberjack
Ice Golem Arrows Mirror Golem The Log

Defense Synergies 4 11

Arrows
Mirror Ice Golem Mega Minion Lumberjack
Ice Golem
Mega Minion X-Bow Arrows The Log Lumberjack
Mega Minion
Ice Golem Arrows X-Bow The Log Lumberjack
Mirror
Arrows The Log Lumberjack
X-Bow
Ice Golem The Log Mega Minion
Golem
The Log
X-Bow Ice Golem Mega Minion Mirror Lumberjack
Lumberjack
Arrows Ice Golem Mega Minion Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Mega Minion X-Bow The Log
Lumberjack Mega Minion X-Bow The Log
Lumberjack Mega Minion
Lumberjack Mega Minion
Arrows X-Bow The Log Lumberjack
Arrows The Log Mega Minion X-Bow Lumberjack
Mega Minion Arrows X-Bow
Arrows Ice Golem X-Bow The Log
X-Bow Lumberjack
Ice Golem Lumberjack
Arrows Ice Golem Mega Minion X-Bow The Log Lumberjack
Arrows Mega Minion
Lumberjack X-Bow The Log
Arrows Mega Minion X-Bow The Log Lumberjack
X-Bow Lumberjack
X-Bow The Log Lumberjack
Arrows X-Bow Lumberjack
Arrows Mega Minion X-Bow The Log Lumberjack
Arrows The Log Ice Golem Mega Minion Lumberjack
Lumberjack
Arrows The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem X-Bow
Arrows Ice Golem Mega Minion X-Bow The Log Lumberjack
Lumberjack Ice Golem The Log
Lumberjack Ice Golem X-Bow The Log
Lumberjack
Arrows Ice Golem
Ice Golem Mega Minion Lumberjack
Lumberjack
Ice Golem Mega Minion X-Bow The Log
Mega Minion
Mega Minion Lumberjack
Arrows The Log
Ice Golem Lumberjack
Ice Golem Mega Minion X-Bow The Log Lumberjack
Arrows Ice Golem Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem X-Bow The Log
Arrows X-Bow The Log
Arrows X-Bow The Log
Arrows Ice Golem The Log
Arrows The Log
Arrows Ice Golem Mega Minion
Arrows The Log
Arrows X-Bow The Log Ice Golem
Arrows The Log X-Bow
X-Bow Lumberjack
Arrows X-Bow The Log
Arrows
Ice Golem The Log
Arrows X-Bow
Arrows Ice Golem X-Bow The Log
X-Bow Arrows The Log
Arrows X-Bow The Log
Arrows
Arrows Mega Minion X-Bow The Log
Arrows X-Bow The Log
X-Bow The Log
Arrows
X-Bow The Log
Arrows X-Bow The Log
Arrows Ice Golem The Log
Mega Minion
Arrows X-Bow The Log
Arrows X-Bow The Log
Arrows X-Bow The Log
Arrows Ice Golem X-Bow
Mega Minion
Mega Minion
Arrows X-Bow The Log
Arrows
Arrows The Log
X-Bow
Arrows Mega Minion
Arrows The Log
Mega Minion Lumberjack
Arrows The Log Ice Golem
Arrows
Mega Minion
The Log
X-Bow The Log

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