My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram P.E.K.K.A Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Cannon Mega Minion Battle Ram Lumberjack
Zap
Cannon Battle Ram Bandit
Barbarian Barrel
Cannon Battle Ram Bandit Lumberjack
The Log
Cannon Battle Ram Bandit Lumberjack
Earthquake
Cannon
Arrows
Royal Delivery
Mega Minion Battle Ram P.E.K.K.A Bandit Lumberjack
Fireball
Cannon Mega Minion Battle Ram Bandit Lumberjack
Poison
Cannon Mega Minion
Lightning
Cannon Mega Minion Battle Ram Bandit Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Mega Minion Bandit Fireball Battle Ram Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Mega Minion Bandit

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Battle Ram P.E.K.K.A Bandit Lumberjack
Cannon
Mega Minion
Zap Fireball
Fireball
Zap Mega Minion Battle Ram
Battle Ram
Zap Bandit Fireball P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Battle Ram Lumberjack
Bandit
Battle Ram Zap Lumberjack
Lumberjack
Zap Battle Ram P.E.K.K.A Bandit

Defense Synergies 3 12

Zap
Cannon Mega Minion Fireball P.E.K.K.A Bandit Lumberjack
Cannon
Zap Mega Minion Fireball Bandit Lumberjack
Mega Minion
Zap Cannon Bandit Lumberjack
Fireball
Zap Cannon Bandit Lumberjack
Battle Ram
P.E.K.K.A
Zap
Bandit
Zap Cannon Mega Minion Fireball Lumberjack
Lumberjack
Zap Cannon Mega Minion Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Mega Minion Fireball
P.E.K.K.A Lumberjack Zap Cannon Mega Minion Bandit
Cannon P.E.K.K.A Lumberjack Mega Minion Bandit
Cannon P.E.K.K.A Lumberjack Mega Minion Bandit
Fireball P.E.K.K.A Lumberjack
Fireball Zap Cannon Mega Minion Bandit Lumberjack
Mega Minion Zap Cannon Fireball
Zap Cannon Fireball P.E.K.K.A Bandit
Cannon P.E.K.K.A Lumberjack
Cannon Bandit Lumberjack
Zap Cannon Mega Minion Fireball Bandit Lumberjack
Mega Minion Zap Fireball
Cannon P.E.K.K.A Lumberjack Zap Fireball Bandit
Fireball Zap Cannon Mega Minion P.E.K.K.A Lumberjack
P.E.K.K.A Cannon Bandit Lumberjack
Zap Cannon Fireball P.E.K.K.A Bandit Lumberjack
Cannon Fireball P.E.K.K.A Lumberjack
Cannon Fireball Zap Mega Minion Bandit Lumberjack
Zap Cannon Mega Minion Fireball Bandit Lumberjack
P.E.K.K.A Cannon Lumberjack
Cannon Fireball P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball P.E.K.K.A Bandit
Fireball Bandit Zap Mega Minion Lumberjack
P.E.K.K.A Bandit Lumberjack Zap
P.E.K.K.A Lumberjack Zap Fireball Bandit
P.E.K.K.A Cannon Bandit Lumberjack
Fireball Zap
P.E.K.K.A Mega Minion Fireball Bandit Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Mega Minion Fireball Bandit
P.E.K.K.A Cannon Mega Minion
P.E.K.K.A Mega Minion Lumberjack
P.E.K.K.A Zap Fireball
P.E.K.K.A Cannon Fireball Bandit Lumberjack
Cannon Fireball
Zap Mega Minion Fireball P.E.K.K.A Lumberjack
Zap Cannon Mega Minion Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit
Fireball Bandit
Fireball
Fireball Zap
Fireball Zap Mega Minion
Fireball Zap
Fireball Zap Bandit
Fireball Lumberjack
Zap Fireball Bandit
Fireball Zap
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Bandit
Fireball Bandit
Fireball
Zap Mega Minion Fireball Bandit
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Mega Minion
Fireball Zap Bandit
Fireball Zap Bandit
Fireball Zap Bandit
Zap Fireball
Zap Mega Minion Fireball
Mega Minion Fireball
Zap Fireball Bandit
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball Bandit
Fireball Zap Mega Minion
Fireball
Fireball Mega Minion Lumberjack
Zap Fireball
Zap Fireball
Mega Minion P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball Bandit

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