My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Bandit
Giant Snowball
Bats Mega Minion Miner
Zap
Bats Bandit
Barbarian Barrel
Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Mega Minion P.E.K.K.A Miner Bandit Electro Wizard
Fireball
Mega Minion Bandit Electro Wizard
Poison
Bats Mega Minion Electro Wizard
Lightning
Mega Minion Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mega Minion Miner Bandit Fireball Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Mega Minion Miner

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Mega Minion P.E.K.K.A Bandit
Zap
Mega Minion Fireball P.E.K.K.A Miner Electro Wizard Bats Bandit
Mega Minion
Zap Bats Fireball Miner
Fireball
Zap Mega Minion Miner Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bats
Miner
Bats Zap Mega Minion Fireball Bandit Electro Wizard
Bandit
Bats Zap Miner Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Miner Bandit

Defense Synergies 3 15

Bats
Zap P.E.K.K.A Bandit Electro Wizard
Zap
Mega Minion Fireball Electro Wizard Bats P.E.K.K.A Miner Bandit
Mega Minion
Zap Miner Bandit Electro Wizard
Fireball
Zap Miner Bandit Electro Wizard
P.E.K.K.A
Bats Zap Electro Wizard
Miner
Zap Mega Minion Fireball
Bandit
Bats Zap Mega Minion Fireball Electro Wizard
Electro Wizard
Zap Bats Mega Minion Fireball P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Electro Wizard
P.E.K.K.A Bats Zap Mega Minion Bandit Electro Wizard
P.E.K.K.A Bats Mega Minion Bandit Electro Wizard
P.E.K.K.A Bats Mega Minion Bandit Electro Wizard
Fireball P.E.K.K.A
Fireball Bats Zap Mega Minion Bandit Electro Wizard
Bats Mega Minion Electro Wizard Zap Fireball
Zap Fireball P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Miner Bandit Electro Wizard
Bats Electro Wizard Zap Mega Minion Fireball Bandit
Mega Minion Bats Zap Fireball Electro Wizard
P.E.K.K.A Bats Zap Fireball Bandit Electro Wizard
Fireball Bats Zap Mega Minion P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap Fireball P.E.K.K.A Bandit Electro Wizard
Bats Fireball P.E.K.K.A Electro Wizard
Fireball Bats Zap Mega Minion Bandit Electro Wizard
Zap Bats Mega Minion Fireball Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Bats Fireball P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Mega Minion Miner
P.E.K.K.A Bandit Bats Zap Electro Wizard
P.E.K.K.A Bats Zap Fireball Bandit Electro Wizard
P.E.K.K.A Bandit
Fireball Bats Zap Electro Wizard
P.E.K.K.A Bats Mega Minion Fireball Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bats Mega Minion Fireball Bandit
P.E.K.K.A Mega Minion
P.E.K.K.A Bats Mega Minion
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Fireball Bandit
Fireball
Electro Wizard Bats Zap Mega Minion Fireball P.E.K.K.A
Bats Zap Mega Minion Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Miner Bandit Electro Wizard
Fireball Miner Bandit
Fireball
Fireball Zap
Fireball Bats Zap Mega Minion
Fireball Zap
Fireball Miner Zap Bandit
Bats Fireball Electro Wizard
Miner Zap Fireball Bandit Electro Wizard
Fireball Zap
Fireball Miner Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Bandit
Fireball Bandit
Fireball
Bats
Zap Mega Minion Fireball Bandit Electro Wizard
Zap Fireball Miner
Fireball
Fireball
Zap Fireball
Zap Fireball
Mega Minion
Fireball Miner Zap Bandit Electro Wizard
Fireball Zap Miner Bandit
Fireball Miner Zap Bandit
Bats Zap Fireball Electro Wizard
Zap Electro Wizard Bats Mega Minion Fireball
Mega Minion Fireball
Zap Fireball Miner Bandit
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Bats Fireball Bandit
Fireball Zap Mega Minion Electro Wizard
Fireball
Fireball Miner Mega Minion Electro Wizard
Zap Fireball
Zap Fireball
Mega Minion P.E.K.K.A
Zap Bats Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Miner Bandit Electro Wizard

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