My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Princess Lumberjack
Zap
Minions Princess
Barbarian Barrel
Valkyrie Wizard Princess Lumberjack
The Log
Hog Rider Princess Lumberjack
Earthquake
Hog Rider
Arrows
Minions Princess
Royal Delivery
Minions Valkyrie Hog Rider Wizard Princess Lumberjack
Fireball
Minions Hog Rider Wizard Princess Lumberjack
Poison
Minions Wizard Princess
Lightning
Valkyrie Wizard Lumberjack
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Princess Valkyrie Hog Rider Freeze Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Princess Valkyrie

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze Lumberjack
Minions
Hog Rider Valkyrie Lumberjack
Valkyrie
Hog Rider Lumberjack Minions Wizard
Hog Rider
Arrows Minions Valkyrie Freeze Wizard Princess Lumberjack
Wizard
Valkyrie Hog Rider Lumberjack
Freeze
Hog Rider Arrows
Princess
Hog Rider
Lumberjack
Valkyrie Arrows Minions Hog Rider Wizard

Defense Synergies 1 11

Arrows
Valkyrie Lumberjack
Minions
Valkyrie Freeze Lumberjack
Valkyrie
Minions Arrows Wizard Freeze Princess Lumberjack
Hog Rider
Wizard
Valkyrie Freeze Lumberjack
Freeze
Minions Valkyrie Wizard Lumberjack
Princess
Valkyrie
Lumberjack
Arrows Minions Valkyrie Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard
Lumberjack Minions Valkyrie
Lumberjack Minions Valkyrie Freeze
Lumberjack Minions Valkyrie
Arrows Valkyrie Princess Lumberjack
Arrows Freeze Minions Valkyrie Lumberjack
Minions Arrows Wizard Freeze Princess
Arrows Valkyrie
Minions Princess Lumberjack
Valkyrie Lumberjack
Minions Valkyrie Arrows Wizard Freeze Princess Lumberjack
Arrows Minions Wizard Princess
Lumberjack Minions Valkyrie Wizard Freeze
Valkyrie Wizard Arrows Minions Freeze Princess Lumberjack
Lumberjack
Freeze Lumberjack
Wizard Arrows Minions Valkyrie Lumberjack
Arrows Minions Valkyrie Wizard Lumberjack
Arrows Valkyrie Wizard Freeze Minions Princess Lumberjack
Lumberjack
Valkyrie Wizard Arrows Minions Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack
Arrows Valkyrie Wizard Lumberjack
Lumberjack Minions Valkyrie
Valkyrie Lumberjack
Valkyrie Lumberjack
Arrows Wizard Minions Freeze Princess
Minions Valkyrie Lumberjack
Valkyrie Lumberjack
Freeze Minions Valkyrie
Minions Valkyrie Lumberjack
Arrows Valkyrie
Valkyrie Wizard Lumberjack
Wizard Valkyrie Princess
Minions Valkyrie Freeze Lumberjack
Arrows Minions Valkyrie Wizard Freeze Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie Freeze
Arrows Princess
Arrows
Arrows Valkyrie Freeze
Wizard Arrows Valkyrie
Arrows Wizard Minions Freeze Princess
Arrows Wizard Princess
Arrows Wizard Freeze Princess
Arrows Wizard
Minions Lumberjack
Arrows Valkyrie Wizard Princess
Arrows Wizard Princess
Princess
Arrows Minions Freeze Princess
Princess Arrows
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Freeze
Minions
Arrows Wizard Princess
Arrows Valkyrie Wizard Princess
Minions
Arrows Wizard Princess
Arrows
Arrows Freeze Valkyrie Wizard Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Wizard Princess
Minions Wizard Freeze
Arrows Wizard
Arrows Freeze Princess
Arrows Wizard Princess
Minions Freeze Princess
Arrows Wizard Princess
Freeze
Arrows
Valkyrie Wizard Princess Lumberjack
Arrows Wizard Princess
Arrows
Minions Freeze Princess
Princess
Freeze Princess

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