My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

2 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider Lumberjack
Zap
Goblins
Barbarian Barrel
Goblins Knight Lumberjack
The Log
Goblins Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Knight Hog Rider Bowler Lumberjack
Fireball
Hog Rider Bowler Lumberjack
Poison
Lightning
Knight Bowler Lumberjack
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Knight Tornado Fireball Hog Rider Lumberjack Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Knight Tornado

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Tornado Goblins Knight Bowler Lumberjack
Knight
Hog Rider Zap Fireball Lumberjack
Fireball
Zap Hog Rider Tornado Knight
Hog Rider
Goblins Zap Knight Fireball Tornado Bowler Lumberjack
Tornado
Zap Fireball Hog Rider Bowler
Bowler
Zap Hog Rider Tornado Lumberjack
Lumberjack
Zap Knight Hog Rider Bowler

Defense Synergies 3 12

Goblins
Zap Knight
Zap
Fireball Goblins Knight Tornado Bowler Lumberjack
Knight
Goblins Zap Fireball Tornado Bowler Lumberjack
Fireball
Zap Tornado Knight Lumberjack
Hog Rider
Tornado
Fireball Bowler Zap Knight
Bowler
Tornado Zap Knight Lumberjack
Lumberjack
Zap Knight Fireball Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight Fireball
Lumberjack Goblins Zap Knight
Tornado Bowler Lumberjack Goblins Knight
Lumberjack Goblins Knight Bowler
Fireball Tornado Bowler Lumberjack
Fireball Tornado Bowler Goblins Zap Lumberjack
Tornado Zap Fireball
Bowler Zap Fireball
Goblins Tornado Lumberjack
Knight Tornado Goblins Bowler Lumberjack
Goblins Zap Knight Fireball Tornado Bowler Lumberjack
Zap Fireball Tornado
Bowler Lumberjack Zap Knight Fireball
Fireball Bowler Goblins Zap Tornado Lumberjack
Knight Lumberjack
Tornado Zap Fireball Bowler Lumberjack
Goblins Knight Fireball Tornado Bowler Lumberjack
Fireball Goblins Zap Knight Tornado Bowler Lumberjack
Zap Tornado Knight Fireball Bowler Lumberjack
Tornado Lumberjack
Bowler Goblins Knight Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Goblins Zap Fireball Bowler
Fireball Zap Knight Bowler Lumberjack
Lumberjack Goblins Zap Knight Bowler
Bowler Lumberjack Zap Knight Fireball Tornado
Knight Bowler Lumberjack
Fireball Zap Tornado
Goblins Knight Fireball Bowler Lumberjack
Knight Lumberjack
Zap Goblins Knight Fireball Tornado
Knight Bowler Lumberjack
Zap Fireball Tornado Bowler
Bowler Knight Fireball Lumberjack
Fireball Bowler
Goblins Zap Knight Fireball Tornado Bowler Lumberjack
Bowler Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Tornado Bowler
Fireball
Knight Fireball
Fireball Zap Bowler
Fireball Zap Tornado
Tornado Bowler
Fireball Zap Tornado Bowler
Fireball Zap Tornado
Goblins Fireball Tornado Bowler Lumberjack
Zap Knight Fireball Tornado Bowler
Fireball Zap Tornado
Knight Fireball Bowler
Fireball
Zap Fireball
Zap Fireball Bowler
Fireball Bowler
Fireball Tornado
Zap Fireball Bowler
Zap Fireball Tornado Bowler
Fireball Bowler
Fireball Tornado
Tornado Bowler
Zap Fireball
Zap Tornado Fireball Bowler
Fireball Zap Tornado Bowler
Fireball Zap Tornado Bowler
Fireball Zap Tornado
Zap Fireball Tornado
Zap Fireball
Fireball Bowler
Zap Fireball
Zap Fireball
Fireball Bowler
Zap Fireball
Fireball Zap Tornado
Fireball
Fireball Knight Bowler Lumberjack
Zap Fireball Bowler
Zap Fireball Tornado
Zap Fireball Tornado Bowler
Zap Fireball Tornado
Zap Fireball Tornado Bowler

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