My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Balloon Ice Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Inferno Dragon
Giant Snowball
Bats Balloon Inferno Dragon Lumberjack
Zap
Bats Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Ice Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Balloon Ice Wizard Inferno Dragon Lumberjack
Fireball
Balloon Ice Wizard Inferno Dragon Lumberjack
Poison
Bats Balloon Ice Wizard
Lightning
Valkyrie Balloon Ice Wizard Inferno Dragon Lumberjack
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Ice Wizard Valkyrie Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Ice Wizard

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Zap Inferno Dragon Lumberjack
Zap
Arrows Balloon Bats Valkyrie Ice Wizard Lumberjack
Arrows
Zap Balloon Lumberjack
Valkyrie
Bats Balloon Lumberjack Zap
Balloon
Bats Zap Arrows Valkyrie Lumberjack Ice Wizard
Ice Wizard
Zap Balloon Lumberjack
Inferno Dragon
Bats
Lumberjack
Valkyrie Balloon Bats Zap Arrows Ice Wizard

Defense Synergies 0 17

Bats
Zap Valkyrie Ice Wizard Inferno Dragon Lumberjack
Zap
Bats Arrows Valkyrie Ice Wizard Inferno Dragon Lumberjack
Arrows
Zap Valkyrie Ice Wizard Lumberjack
Valkyrie
Bats Zap Arrows Ice Wizard Lumberjack
Balloon
Ice Wizard
Bats Zap Arrows Valkyrie Inferno Dragon Lumberjack
Inferno Dragon
Bats Zap Ice Wizard
Lumberjack
Bats Zap Arrows Valkyrie Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Inferno Dragon Lumberjack Bats Zap Valkyrie Ice Wizard
Lumberjack Bats Valkyrie Ice Wizard Inferno Dragon
Inferno Dragon Lumberjack Bats Valkyrie Ice Wizard
Arrows Valkyrie Lumberjack
Arrows Bats Zap Valkyrie Ice Wizard Lumberjack
Bats Inferno Dragon Zap Arrows Ice Wizard
Zap Arrows Valkyrie
Inferno Dragon Ice Wizard Lumberjack
Valkyrie Ice Wizard Lumberjack
Bats Valkyrie Ice Wizard Zap Arrows Lumberjack
Arrows Inferno Dragon Bats Zap Ice Wizard
Lumberjack Bats Zap Valkyrie Ice Wizard
Valkyrie Bats Zap Arrows Lumberjack
Inferno Dragon Lumberjack
Zap Inferno Dragon Lumberjack
Bats Arrows Valkyrie Lumberjack
Arrows Bats Zap Valkyrie Ice Wizard Lumberjack
Zap Arrows Valkyrie Bats Ice Wizard Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Valkyrie Bats Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap
Zap Arrows Valkyrie Inferno Dragon Lumberjack
Lumberjack Bats Zap Valkyrie
Valkyrie Lumberjack Bats Zap
Valkyrie Inferno Dragon Lumberjack
Arrows Bats Zap Ice Wizard
Bats Valkyrie Ice Wizard Lumberjack
Valkyrie Inferno Dragon Lumberjack
Zap Bats Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Valkyrie Lumberjack
Zap Arrows Valkyrie
Valkyrie Lumberjack
Valkyrie
Bats Zap Valkyrie Inferno Dragon Lumberjack
Bats Arrows Valkyrie Zap Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Ice Wizard
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Bats Zap Ice Wizard
Arrows
Arrows Zap Ice Wizard
Arrows Zap
Bats Lumberjack
Zap Arrows Valkyrie
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Bats
Zap Arrows
Zap Arrows Valkyrie
Arrows
Zap Arrows
Zap Arrows Valkyrie Ice Wizard
Inferno Dragon
Arrows Zap Ice Wizard
Zap Arrows
Zap Arrows
Bats Zap Arrows Ice Wizard
Zap Bats
Zap Arrows
Zap Arrows
Arrows
Zap Bats
Zap Arrows Ice Wizard
Arrows
Valkyrie Lumberjack
Arrows Zap
Zap Arrows
Zap Bats
Bats Zap
Zap

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