My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Barbarians Hog Rider Furnace Lumberjack
Zap
Minions Furnace
Barbarian Barrel
Barbarians Furnace Ice Wizard Lumberjack
The Log
Barbarians Hog Rider Furnace Lumberjack
Earthquake
Barbarians Hog Rider Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Barbarians Hog Rider Ice Wizard Lumberjack
Fireball
Minions Barbarians Hog Rider Furnace Ice Wizard Lumberjack
Poison
Minions Barbarians Furnace Ice Wizard
Lightning
Furnace Ice Wizard Lumberjack
Rocket
Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Ice Wizard Fireball Hog Rider Furnace Lumberjack Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Ice Wizard Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Minions Furnace Ice Wizard Lumberjack
Minions
Hog Rider Zap Lumberjack
Barbarians
Hog Rider
Fireball
Zap Hog Rider
Hog Rider
Zap Minions Fireball Barbarians Furnace Lumberjack
Furnace
Zap Hog Rider
Ice Wizard
Zap Lumberjack
Lumberjack
Zap Minions Hog Rider Ice Wizard

Defense Synergies 1 13

Zap
Fireball Minions Barbarians Furnace Ice Wizard Lumberjack
Minions
Zap Ice Wizard Lumberjack
Barbarians
Zap Furnace
Fireball
Zap Ice Wizard Lumberjack
Hog Rider
Furnace
Zap Barbarians Ice Wizard Lumberjack
Ice Wizard
Zap Minions Fireball Furnace Lumberjack
Lumberjack
Zap Minions Fireball Furnace Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Barbarians Lumberjack Zap Minions Furnace Ice Wizard
Barbarians Furnace Lumberjack Minions Ice Wizard
Barbarians Lumberjack Minions Furnace Ice Wizard
Barbarians Fireball Lumberjack
Fireball Zap Minions Furnace Ice Wizard Lumberjack
Minions Furnace Zap Fireball Ice Wizard
Zap Barbarians Fireball
Barbarians Minions Furnace Ice Wizard Lumberjack
Barbarians Ice Wizard Lumberjack
Minions Barbarians Ice Wizard Zap Fireball Furnace Lumberjack
Minions Zap Fireball Furnace Ice Wizard
Barbarians Furnace Lumberjack Zap Minions Fireball Ice Wizard
Fireball Zap Minions Barbarians Furnace Lumberjack
Barbarians Furnace Lumberjack
Barbarians Zap Fireball Furnace Lumberjack
Barbarians Minions Fireball Furnace Lumberjack
Fireball Zap Minions Barbarians Furnace Ice Wizard Lumberjack
Zap Furnace Minions Barbarians Fireball Ice Wizard Lumberjack
Barbarians Lumberjack
Minions Barbarians Fireball Furnace Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap Fireball Furnace
Fireball Zap Lumberjack
Barbarians Lumberjack Zap Minions Furnace
Lumberjack Zap Barbarians Fireball
Barbarians Lumberjack
Fireball Furnace Zap Minions Ice Wizard
Minions Barbarians Fireball Furnace Ice Wizard Lumberjack
Barbarians Lumberjack
Zap Minions Barbarians Fireball
Barbarians
Minions Barbarians Lumberjack
Zap Barbarians Fireball
Barbarians Fireball Lumberjack
Barbarians Fireball Furnace
Barbarians Zap Minions Fireball Furnace Lumberjack
Minions Zap Barbarians Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Barbarians Fireball
Fireball Zap Furnace
Fireball Zap Minions Furnace Ice Wizard
Furnace
Fireball Zap Ice Wizard
Fireball Zap
Minions Fireball Lumberjack
Zap Fireball
Fireball Zap
Fireball
Minions Fireball
Zap Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Minions
Zap Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Furnace Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Fireball Furnace Ice Wizard
Zap Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Minions Barbarians Fireball
Fireball Zap Ice Wizard
Fireball
Fireball Lumberjack
Zap Fireball
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball

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