My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Goblin Barrel Skeleton Army Baby Dragon Lumberjack
Zap
Goblin Gang Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Elite Barbarians Inferno Tower Goblin Barrel Skeleton Army Lumberjack
The Log
Goblin Gang Elite Barbarians Goblin Barrel Skeleton Army Lumberjack
Earthquake
Goblin Gang Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Elite Barbarians Goblin Barrel Skeleton Army Baby Dragon Lumberjack
Fireball
Goblin Gang Elite Barbarians Inferno Tower Goblin Barrel Skeleton Army Baby Dragon Lumberjack
Poison
Goblin Gang Inferno Tower Skeleton Army
Lightning
Elite Barbarians Inferno Tower Baby Dragon Lumberjack
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Skeleton Army Baby Dragon Lumberjack Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Goblin Barrel Lumberjack
Goblin Gang
Goblin Barrel Baby Dragon
Elite Barbarians
Arrows Lumberjack
Inferno Tower
Goblin Barrel
Goblin Gang Arrows Skeleton Army Baby Dragon Lumberjack
Skeleton Army
Goblin Barrel
Baby Dragon
Goblin Gang Goblin Barrel Lumberjack
Lumberjack
Arrows Elite Barbarians Goblin Barrel Baby Dragon

Defense Synergies 2 8

Arrows
Inferno Tower Lumberjack
Goblin Gang
Inferno Tower Skeleton Army Lumberjack
Elite Barbarians
Inferno Tower
Goblin Gang Skeleton Army Arrows Baby Dragon Lumberjack
Goblin Barrel
Skeleton Army
Inferno Tower Goblin Gang Lumberjack
Baby Dragon
Inferno Tower Lumberjack
Lumberjack
Arrows Goblin Gang Inferno Tower Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Baby Dragon
Elite Barbarians Inferno Tower Skeleton Army Lumberjack Goblin Gang
Goblin Gang Inferno Tower Skeleton Army Lumberjack Elite Barbarians
Elite Barbarians Inferno Tower Skeleton Army Lumberjack Goblin Gang
Arrows Elite Barbarians Skeleton Army Lumberjack
Arrows Goblin Gang Skeleton Army Baby Dragon Lumberjack
Inferno Tower Arrows Goblin Gang Baby Dragon
Arrows Inferno Tower Baby Dragon
Inferno Tower Goblin Gang Elite Barbarians Skeleton Army Lumberjack
Goblin Gang Elite Barbarians Skeleton Army Inferno Tower Lumberjack
Goblin Gang Skeleton Army Arrows Baby Dragon Lumberjack
Arrows Inferno Tower Goblin Gang Baby Dragon
Inferno Tower Skeleton Army Lumberjack Goblin Gang Elite Barbarians
Skeleton Army Arrows Goblin Gang Baby Dragon Lumberjack
Elite Barbarians Inferno Tower Skeleton Army Goblin Gang Lumberjack
Inferno Tower Skeleton Army Goblin Gang Elite Barbarians Lumberjack
Arrows Goblin Gang Elite Barbarians Inferno Tower Skeleton Army Lumberjack
Arrows Goblin Gang Elite Barbarians Skeleton Army Baby Dragon Lumberjack
Arrows Baby Dragon Lumberjack
Elite Barbarians Inferno Tower Lumberjack
Goblin Gang Skeleton Army Arrows Elite Barbarians Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack Elite Barbarians Inferno Tower
Arrows Goblin Gang Elite Barbarians Baby Dragon Lumberjack
Goblin Gang Skeleton Army Lumberjack Elite Barbarians Inferno Tower
Goblin Gang Skeleton Army Lumberjack Elite Barbarians Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians Skeleton Army Lumberjack
Arrows Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Elite Barbarians Inferno Tower Lumberjack
Inferno Tower Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Inferno Tower Skeleton Army Baby Dragon
Inferno Tower Goblin Gang Skeleton Army
Elite Barbarians Inferno Tower Lumberjack
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Skeleton Army Goblin Gang Inferno Tower Lumberjack
Skeleton Army Baby Dragon
Goblin Gang Elite Barbarians Inferno Tower Skeleton Army Baby Dragon Lumberjack
Arrows Elite Barbarians Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Goblin Gang Elite Barbarians Lumberjack
Arrows
Arrows Baby Dragon
Elite Barbarians Baby Dragon
Arrows Baby Dragon
Arrows Elite Barbarians Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Elite Barbarians Arrows Baby Dragon
Elite Barbarians
Arrows
Arrows
Arrows
Goblin Gang Skeleton Army
Arrows Baby Dragon
Arrows
Goblin Gang Baby Dragon Lumberjack
Arrows Baby Dragon
Arrows
Elite Barbarians
Goblin Gang Elite Barbarians Baby Dragon
Baby Dragon

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