My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

X-Bow Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Inferno Dragon
Zap
Goblin Gang X-Bow Inferno Dragon
Barbarian Barrel
Goblin Gang X-Bow Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider X-Bow
Earthquake
Goblin Gang Hog Rider X-Bow
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Hog Rider Electro Wizard Inferno Dragon
Fireball
Goblin Gang Hog Rider X-Bow Electro Wizard Inferno Dragon
Poison
Goblin Gang X-Bow Electro Wizard
Lightning
Mini P.E.K.K.A X-Bow Electro Wizard Inferno Dragon
Rocket
Hog Rider X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Mini P.E.K.K.A Hog Rider Electro Wizard Inferno Dragon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Mini P.E.K.K.A

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider X-Bow Electro Wizard Mini P.E.K.K.A The Log
Goblin Gang
Hog Rider Mini P.E.K.K.A X-Bow
Mini P.E.K.K.A
Zap Goblin Gang Hog Rider X-Bow The Log Electro Wizard
Hog Rider
Zap Goblin Gang The Log Mini P.E.K.K.A Electro Wizard
X-Bow
Zap The Log Goblin Gang Mini P.E.K.K.A
The Log
Hog Rider X-Bow Zap Mini P.E.K.K.A
Electro Wizard
Zap Mini P.E.K.K.A Hog Rider
Inferno Dragon

Defense Synergies 5 13

Zap
Mini P.E.K.K.A Electro Wizard Goblin Gang X-Bow The Log Inferno Dragon
Goblin Gang
Zap Mini P.E.K.K.A X-Bow The Log Electro Wizard Inferno Dragon
Mini P.E.K.K.A
Zap The Log Electro Wizard Goblin Gang
Hog Rider
X-Bow
The Log Zap Goblin Gang Electro Wizard
The Log
Mini P.E.K.K.A X-Bow Zap Goblin Gang Electro Wizard Inferno Dragon
Electro Wizard
Zap Mini P.E.K.K.A Goblin Gang X-Bow The Log Inferno Dragon
Inferno Dragon
Zap Goblin Gang The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap X-Bow The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Zap Goblin Gang X-Bow The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Goblin Gang Electro Wizard
Mini P.E.K.K.A X-Bow The Log
Goblin Gang The Log Zap X-Bow Electro Wizard
Electro Wizard Inferno Dragon Zap Goblin Gang X-Bow
Zap X-Bow The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Goblin Gang X-Bow
Goblin Gang Mini P.E.K.K.A Electro Wizard
Goblin Gang Electro Wizard Zap X-Bow The Log
Inferno Dragon Zap Goblin Gang Electro Wizard
Mini P.E.K.K.A Zap Goblin Gang X-Bow The Log Electro Wizard
Zap Goblin Gang Mini P.E.K.K.A X-Bow The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Goblin Gang X-Bow Electro Wizard
Zap Goblin Gang Mini P.E.K.K.A X-Bow The Log Electro Wizard Inferno Dragon
Goblin Gang Mini P.E.K.K.A X-Bow Electro Wizard
Zap Goblin Gang X-Bow The Log Electro Wizard
Zap The Log Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Goblin Gang Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap X-Bow Electro Wizard
Electro Wizard Zap Goblin Gang Mini P.E.K.K.A X-Bow The Log Inferno Dragon
Goblin Gang Zap Mini P.E.K.K.A The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Zap X-Bow The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Inferno Dragon
Zap Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Zap Electro Wizard Mini P.E.K.K.A X-Bow The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Zap The Log Electro Wizard
Mini P.E.K.K.A Goblin Gang
Goblin Gang Electro Wizard Zap Mini P.E.K.K.A X-Bow The Log Inferno Dragon
Zap Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow The Log
Zap X-Bow The Log Electro Wizard
X-Bow The Log
The Log
Zap The Log
Zap
The Log
X-Bow The Log Zap
The Log Zap X-Bow
Goblin Gang Mini P.E.K.K.A X-Bow Electro Wizard
Zap X-Bow The Log Electro Wizard
Zap
The Log
X-Bow
Zap X-Bow The Log
X-Bow Zap The Log
X-Bow The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A X-Bow The Log Electro Wizard
Zap X-Bow The Log
X-Bow The Log
X-Bow The Log
Zap X-Bow The Log
Zap The Log
Inferno Dragon
X-Bow The Log Zap Electro Wizard
Zap X-Bow The Log
Zap X-Bow The Log
Zap X-Bow Electro Wizard
Zap Electro Wizard
Mini P.E.K.K.A
Zap X-Bow The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Goblin Gang X-Bow
Zap Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Electro Wizard
The Log Zap
Zap
Zap Goblin Gang The Log Electro Wizard
Zap Electro Wizard
Zap X-Bow The Log Electro Wizard

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