My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Sparky
Giant Snowball
Goblin Gang
Zap
Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Tesla Electro Wizard Sparky
The Log
Goblin Gang Sparky
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Electro Wizard Sparky
Fireball
Goblin Gang Tesla Electro Wizard Sparky
Poison
Goblin Gang Electro Wizard Sparky
Lightning
Tesla Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Tesla Fireball Electro Wizard Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Tesla

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Electro Wizard Sparky The Log
Goblin Gang
Giant Sparky
Tesla
Fireball
Zap Giant The Log Electro Wizard Sparky
Giant
Zap Sparky Goblin Gang Fireball The Log Electro Wizard
The Log
Zap Fireball Giant Sparky
Electro Wizard
Zap Fireball Giant Sparky
Sparky
Zap Giant Goblin Gang Fireball The Log Electro Wizard

Defense Synergies 5 12

Zap
Fireball Electro Wizard Goblin Gang Tesla The Log Sparky
Goblin Gang
Tesla Zap The Log Electro Wizard Sparky
Tesla
Goblin Gang The Log Zap Fireball Electro Wizard
Fireball
Zap The Log Tesla Electro Wizard
Giant
The Log
Tesla Fireball Zap Goblin Gang Electro Wizard Sparky
Electro Wizard
Zap Goblin Gang Tesla Fireball The Log
Sparky
Zap Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball The Log Electro Wizard Sparky
Sparky Zap Goblin Gang Tesla The Log Electro Wizard
Goblin Gang Tesla Sparky Electro Wizard
Tesla Sparky Goblin Gang Electro Wizard
Fireball The Log Sparky
Goblin Gang Fireball The Log Zap Tesla Electro Wizard
Tesla Electro Wizard Zap Goblin Gang Fireball
Zap Tesla Fireball The Log Electro Wizard Sparky
Tesla Sparky Goblin Gang
Goblin Gang Tesla Electro Wizard Sparky
Goblin Gang Electro Wizard Zap Tesla Fireball The Log
Tesla Zap Goblin Gang Fireball Electro Wizard
Tesla Sparky Zap Goblin Gang Fireball The Log Electro Wizard
Fireball Sparky Zap Goblin Gang Tesla The Log Electro Wizard
Sparky Goblin Gang Tesla Electro Wizard
Zap Goblin Gang Tesla Fireball The Log Electro Wizard Sparky
Tesla Sparky Goblin Gang Fireball Electro Wizard
Tesla Fireball Zap Goblin Gang The Log Electro Wizard
Zap The Log Tesla Fireball Electro Wizard
Sparky Tesla Electro Wizard
Goblin Gang Tesla Fireball The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Fireball Electro Wizard Sparky
Fireball Electro Wizard Zap Goblin Gang Tesla The Log
Goblin Gang Zap The Log Electro Wizard Sparky
Goblin Gang Zap Tesla Fireball The Log Electro Wizard Sparky
Goblin Gang Tesla Sparky
Fireball Zap Goblin Gang Tesla Electro Wizard
Goblin Gang Sparky Tesla Fireball Electro Wizard
Tesla Sparky
Zap Electro Wizard Fireball The Log Sparky
Goblin Gang Tesla Sparky
Tesla Sparky
Zap Fireball The Log Electro Wizard
Goblin Gang Tesla Fireball Sparky
Tesla Fireball Sparky
Goblin Gang Tesla Electro Wizard Sparky Zap Fireball The Log
Zap Tesla Fireball The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Sparky
Fireball Zap The Log Electro Wizard
Fireball The Log Sparky
Fireball The Log Sparky
Fireball Zap The Log Sparky
Fireball Zap
The Log Sparky
Fireball The Log Zap
Fireball The Log Zap
Goblin Gang Fireball Electro Wizard Sparky
Zap Fireball The Log Electro Wizard Sparky
Fireball Zap
Fireball The Log Sparky
Fireball
Zap Fireball The Log Sparky
Zap Fireball The Log Sparky
Fireball The Log Sparky
Fireball Sparky
Sparky
Zap Fireball The Log Electro Wizard Sparky
Zap Fireball The Log
Fireball The Log Sparky
Fireball
The Log Sparky
Zap Fireball The Log
Zap The Log Fireball Sparky
Fireball The Log Zap Electro Wizard Sparky
Fireball Zap The Log Sparky
Fireball Zap The Log Sparky
Zap Fireball Electro Wizard Sparky
Zap Electro Wizard Fireball
Fireball Sparky
Zap Fireball The Log Sparky
Zap Fireball Electro Wizard Sparky
Sparky
Fireball The Log Sparky
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Electro Wizard
The Log Fireball
Fireball Goblin Gang Electro Wizard Sparky
The Log Zap Fireball
Zap Fireball Sparky
Sparky
Zap Goblin Gang Fireball The Log Electro Wizard Sparky
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard Sparky

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