My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Fire Spirit Archers Minions
Zap
Fire Spirit Archers Minions Royal Giant
Barbarian Barrel
Fire Spirit Archers Knight Tesla
The Log
Fire Spirit Archers Royal Giant
Earthquake
Archers Tesla
Arrows
Fire Spirit Archers Minions
Royal Delivery
Fire Spirit Archers Knight Minions
Fireball
Archers Minions Tesla
Poison
Archers Minions
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Knight Minions Tesla Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Knight

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight
Archers
Knight Royal Giant
Knight
Archers Minions Fire Spirit The Log
Minions
Knight Royal Giant
Tesla
Royal Giant
Fire Spirit Minions Archers Rocket The Log
Rocket
Royal Giant
The Log
Knight Royal Giant

Defense Synergies 5 8

Fire Spirit
Knight The Log
Archers
Knight Minions Tesla The Log
Knight
Fire Spirit Archers Minions Tesla The Log
Minions
Knight Archers Tesla The Log
Tesla
Knight The Log Archers Minions
Royal Giant
Rocket
The Log
The Log
Tesla Fire Spirit Archers Knight Minions Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minions Tesla The Log
Knight Minions Tesla The Log
Tesla Rocket Fire Spirit Archers Knight Minions
Tesla Knight Minions
Rocket The Log
The Log Fire Spirit Archers Minions Tesla
Minions Tesla Rocket Fire Spirit Archers
Rocket Tesla The Log
Tesla Minions
Knight Fire Spirit Archers Tesla
Archers Minions Knight Tesla The Log
Minions Tesla Archers
Tesla Fire Spirit Knight Minions Rocket The Log
Fire Spirit Rocket Minions Tesla The Log
Knight Tesla
Rocket Tesla The Log
Tesla Knight Minions
Fire Spirit Tesla Archers Knight Minions The Log
The Log Fire Spirit Archers Knight Minions Tesla
Tesla
Fire Spirit Archers Knight Minions Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla
Archers Knight Tesla Rocket The Log
Knight Minions Rocket The Log
Rocket Knight Tesla The Log
Knight Tesla
Fire Spirit Rocket Archers Minions Tesla
Rocket Archers Knight Minions Tesla
Knight Tesla
Rocket Knight Minions The Log
Tesla
Knight Minions Tesla
Rocket The Log
Rocket Knight Tesla
Archers Tesla
Tesla Archers Knight Minions Rocket The Log
Minions Archers Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
The Log
Rocket The Log
Knight Rocket The Log
Rocket Fire Spirit The Log
Fire Spirit Minions Rocket
Fire Spirit Archers The Log
The Log Fire Spirit
The Log
Rocket Fire Spirit Minions
Rocket Knight The Log
Fire Spirit Archers Rocket
Rocket Fire Spirit Knight The Log
Minions Rocket
The Log
Rocket The Log
Rocket The Log
Rocket
Minions Rocket
Rocket Fire Spirit Archers The Log
Rocket Fire Spirit The Log
Rocket Minions The Log
Rocket
Rocket The Log
Rocket The Log
The Log Fire Spirit
The Log
The Log
Rocket The Log
Fire Spirit Archers
Rocket Minions
Rocket The Log
Rocket
Rocket The Log
Fire Spirit Archers Minions Rocket
Rocket Fire Spirit Archers
The Log
Knight Rocket
The Log
Rocket
Minions Rocket The Log
Rocket
Rocket The Log

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