My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram
Giant Snowball
Fire Spirit Battle Ram
Zap
Fire Spirit Battle Ram
Barbarian Barrel
Fire Spirit Elite Barbarians Battle Ram Wizard
The Log
Fire Spirit Elite Barbarians Battle Ram
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Battle Ram Wizard P.E.K.K.A
Fireball
Elite Barbarians Battle Ram Wizard
Poison
Wizard
Lightning
Elite Barbarians Battle Ram Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Fireball Battle Ram Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap The Log Fireball

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Elite Barbarians Battle Ram
Zap
Elite Barbarians Fireball Battle Ram P.E.K.K.A Fire Spirit The Log
Elite Barbarians
Zap Fire Spirit Fireball Battle Ram Wizard The Log
Fireball
Zap Elite Barbarians Battle Ram The Log
Battle Ram
Zap The Log Fire Spirit Elite Barbarians Fireball P.E.K.K.A
Wizard
Elite Barbarians P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Battle Ram Wizard The Log
The Log
Battle Ram Zap Elite Barbarians Fireball P.E.K.K.A

Defense Synergies 3 10

Fire Spirit
Zap P.E.K.K.A The Log
Zap
Fireball Fire Spirit Elite Barbarians P.E.K.K.A The Log
Elite Barbarians
Zap Wizard The Log
Fireball
Zap The Log
Battle Ram
Wizard
Elite Barbarians P.E.K.K.A The Log
P.E.K.K.A
The Log Fire Spirit Zap Wizard
The Log
Fireball P.E.K.K.A Fire Spirit Zap Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
Elite Barbarians P.E.K.K.A Zap The Log
P.E.K.K.A Fire Spirit Elite Barbarians
Elite Barbarians P.E.K.K.A
Elite Barbarians Fireball P.E.K.K.A The Log
Fireball The Log Fire Spirit Zap
Fire Spirit Zap Fireball Wizard
Zap Fireball P.E.K.K.A The Log
P.E.K.K.A Elite Barbarians
Elite Barbarians Fire Spirit
Zap Fireball Wizard The Log
Zap Fireball Wizard
P.E.K.K.A Fire Spirit Zap Elite Barbarians Fireball Wizard The Log
Fire Spirit Fireball Wizard Zap P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball P.E.K.K.A The Log
Wizard Elite Barbarians Fireball P.E.K.K.A
Fire Spirit Fireball Zap Elite Barbarians Wizard The Log
Zap Wizard The Log Fire Spirit Fireball
P.E.K.K.A Elite Barbarians
Wizard Fire Spirit Elite Barbarians Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Elite Barbarians Wizard The Log
P.E.K.K.A Zap Elite Barbarians The Log
P.E.K.K.A Zap Elite Barbarians Fireball The Log
P.E.K.K.A Elite Barbarians
Fire Spirit Fireball Wizard Zap
P.E.K.K.A Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Fireball The Log
P.E.K.K.A
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Fireball The Log
Elite Barbarians P.E.K.K.A Fireball Wizard
Wizard Fireball
Elite Barbarians Zap Fireball P.E.K.K.A The Log
Zap Elite Barbarians Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Wizard Fire Spirit Zap The Log
Fireball Wizard Fire Spirit Zap
Fire Spirit Wizard The Log
Fireball The Log Fire Spirit Zap Wizard
Fireball The Log Zap Wizard
Fire Spirit Elite Barbarians Fireball
Zap Fireball Wizard The Log
Fireball Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fire Spirit Zap Fireball Wizard The Log
Fire Spirit Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fire Spirit Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Elite Barbarians Fire Spirit Zap Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard The Log
Zap Fireball
P.E.K.K.A
Fireball Wizard The Log
Zap Fire Spirit Fireball
Fireball Fire Spirit Zap Wizard
The Log Fireball
Fireball Wizard
The Log Zap Fireball Wizard
Zap Fireball
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball The Log
Zap Fireball
Zap Fireball The Log

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