My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Bandit Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Night Witch
Giant Snowball
Night Witch
Zap
Bandit Night Witch
Barbarian Barrel
Knight Wizard Bandit Electro Wizard Night Witch
The Log
Bandit
Earthquake
Arrows
Night Witch
Royal Delivery
Knight Wizard P.E.K.K.A Bandit Electro Wizard Night Witch
Fireball
Wizard Bandit Electro Wizard Night Witch
Poison
Wizard Electro Wizard Night Witch
Lightning
Knight Wizard Bandit Electro Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Bandit Electro Wizard Night Witch Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Bandit Electro Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard The Log Electro Wizard Night Witch
Wizard
Knight P.E.K.K.A Bandit
Rocket
P.E.K.K.A
Electro Wizard Wizard The Log Night Witch
The Log
Knight P.E.K.K.A Bandit
Bandit
Wizard The Log Electro Wizard
Electro Wizard
P.E.K.K.A Knight Bandit
Night Witch
Knight P.E.K.K.A

Defense Synergies 2 14

Knight
Electro Wizard Wizard The Log Night Witch
Wizard
Knight P.E.K.K.A The Log Bandit Electro Wizard
Rocket
The Log
P.E.K.K.A
The Log Wizard Electro Wizard
The Log
P.E.K.K.A Knight Wizard Rocket Bandit Electro Wizard Night Witch
Bandit
Wizard The Log Electro Wizard
Electro Wizard
Knight Wizard P.E.K.K.A The Log Bandit Night Witch
Night Witch
Knight The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Wizard The Log Electro Wizard
P.E.K.K.A Knight The Log Bandit Electro Wizard Night Witch
Rocket P.E.K.K.A Knight Bandit Electro Wizard Night Witch
P.E.K.K.A Night Witch Knight Bandit Electro Wizard
Rocket P.E.K.K.A The Log
The Log Bandit Electro Wizard Night Witch
Rocket Electro Wizard Wizard Night Witch
Rocket P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Night Witch
Knight Bandit Electro Wizard Night Witch
Electro Wizard Knight Wizard The Log Bandit Night Witch
Wizard Electro Wizard Night Witch
P.E.K.K.A Night Witch Knight Wizard Rocket The Log Bandit Electro Wizard
Wizard Rocket P.E.K.K.A The Log Electro Wizard Night Witch
P.E.K.K.A Knight Bandit Electro Wizard
Rocket P.E.K.K.A The Log Bandit Electro Wizard
Wizard Knight P.E.K.K.A Electro Wizard Night Witch
Knight Wizard The Log Bandit Electro Wizard Night Witch
Wizard The Log Knight Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Knight P.E.K.K.A The Log Bandit Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Knight Wizard Rocket The Log
P.E.K.K.A Bandit Knight Rocket The Log Electro Wizard
Rocket P.E.K.K.A Knight The Log Bandit Electro Wizard Night Witch
P.E.K.K.A Knight Bandit Night Witch
Wizard Rocket Electro Wizard
Rocket P.E.K.K.A Knight Bandit Electro Wizard Night Witch
P.E.K.K.A Knight
Rocket P.E.K.K.A Electro Wizard Knight The Log Bandit
P.E.K.K.A
P.E.K.K.A Knight
Rocket P.E.K.K.A The Log Electro Wizard
Rocket P.E.K.K.A Knight Wizard Bandit Night Witch
Wizard
Electro Wizard Knight Rocket P.E.K.K.A The Log Night Witch
Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log Bandit
The Log Bandit Electro Wizard
Rocket The Log Bandit
Knight Rocket The Log
Wizard Rocket The Log
Wizard Rocket
Wizard The Log
The Log Wizard
The Log Wizard Bandit
Rocket Electro Wizard Night Witch
Rocket Knight Wizard The Log Bandit Electro Wizard
Wizard Rocket
Rocket Knight The Log Bandit
Rocket Bandit
The Log
Rocket Wizard The Log Bandit
Wizard Rocket The Log Bandit
Rocket
Rocket Night Witch
Rocket Wizard The Log Bandit Electro Wizard
Rocket Wizard The Log
Rocket The Log Night Witch
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Wizard
The Log Wizard Bandit Electro Wizard
Wizard The Log Bandit
Rocket The Log Bandit
Wizard Electro Wizard Night Witch
Rocket Electro Wizard Wizard
Night Witch
Wizard Rocket The Log Bandit Night Witch
Rocket Electro Wizard
P.E.K.K.A
Rocket Wizard The Log
Electro Wizard Rocket Bandit Night Witch
Rocket Wizard Electro Wizard
The Log
Knight Wizard Rocket Electro Wizard
The Log Wizard
Rocket
P.E.K.K.A
Rocket The Log Electro Wizard
Rocket Electro Wizard
Rocket The Log Bandit Electro Wizard

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