My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Ice Spirit Ice Wizard Magic Archer
The Log
Ice Spirit Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Mini P.E.K.K.A Hog Rider Ice Wizard Magic Archer
Fireball
Hog Rider Ice Wizard Magic Archer
Poison
Bats Ice Wizard Magic Archer
Lightning
Mini P.E.K.K.A Ice Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mini P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Ice Wizard Mini P.E.K.K.A Hog Rider Magic Archer Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Ice Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Bats Mini P.E.K.K.A
Bats
Hog Rider Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Bats Hog Rider Lightning The Log Ice Wizard Magic Archer
Hog Rider
Ice Spirit Bats Lightning The Log Mini P.E.K.K.A Magic Archer
Lightning
Hog Rider Mini P.E.K.K.A
The Log
Hog Rider Mini P.E.K.K.A Magic Archer
Ice Wizard
Mini P.E.K.K.A
Magic Archer
Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 2 12

Ice Spirit
Mini P.E.K.K.A Bats The Log Ice Wizard Magic Archer
Bats
Ice Spirit Mini P.E.K.K.A The Log Ice Wizard
Mini P.E.K.K.A
Ice Spirit The Log Bats Ice Wizard Magic Archer
Hog Rider
Lightning
The Log
The Log
Mini P.E.K.K.A Ice Spirit Bats Lightning Ice Wizard Magic Archer
Ice Wizard
Ice Spirit Bats Mini P.E.K.K.A The Log
Magic Archer
Ice Spirit Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning The Log Magic Archer
Mini P.E.K.K.A Ice Spirit Bats The Log Ice Wizard
Mini P.E.K.K.A Bats Lightning Ice Wizard
Mini P.E.K.K.A Bats Ice Wizard
Lightning Mini P.E.K.K.A The Log
The Log Bats Ice Wizard Magic Archer
Bats Lightning Ice Spirit Ice Wizard Magic Archer
Lightning The Log Magic Archer
Mini P.E.K.K.A Ice Wizard
Ice Spirit Mini P.E.K.K.A Ice Wizard
Bats Ice Wizard The Log Magic Archer
Bats Ice Wizard Magic Archer
Mini P.E.K.K.A Ice Spirit Bats Lightning The Log Ice Wizard
Ice Spirit Bats Mini P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A Lightning The Log
Bats Mini P.E.K.K.A
Ice Spirit Bats The Log Ice Wizard Magic Archer
The Log Ice Spirit Bats Ice Wizard Magic Archer
Mini P.E.K.K.A
Bats Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Mini P.E.K.K.A Lightning The Log Magic Archer
Ice Spirit Bats Mini P.E.K.K.A Lightning The Log
Mini P.E.K.K.A Lightning Bats The Log
Mini P.E.K.K.A
Ice Spirit Bats Ice Wizard Magic Archer
Mini P.E.K.K.A Bats Lightning Ice Wizard
Mini P.E.K.K.A
Lightning Ice Spirit Bats Mini P.E.K.K.A The Log Magic Archer
Bats Mini P.E.K.K.A
Lightning The Log
Mini P.E.K.K.A Lightning
Magic Archer
Ice Spirit Bats Mini P.E.K.K.A Lightning The Log Magic Archer
Bats Mini P.E.K.K.A The Log Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer The Log
The Log Ice Wizard Magic Archer
Lightning The Log Magic Archer
Lightning The Log
The Log Magic Archer
Ice Spirit Bats Ice Wizard Magic Archer
The Log Magic Archer
The Log Ice Spirit Lightning Ice Wizard Magic Archer
The Log Lightning
Lightning Bats Mini P.E.K.K.A
Lightning The Log Magic Archer
Lightning Magic Archer
Lightning The Log Magic Archer
Lightning Magic Archer
Lightning The Log Magic Archer
Lightning The Log Magic Archer
Lightning Magic Archer The Log
Lightning
Bats Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A The Log Magic Archer
Lightning The Log Magic Archer
Lightning The Log Magic Archer
Lightning
Lightning The Log
Lightning The Log
The Log Ice Spirit Ice Wizard Magic Archer
The Log Lightning Ice Wizard Magic Archer
Lightning The Log Magic Archer
Lightning The Log Magic Archer
Lightning Bats Ice Wizard Magic Archer
Lightning Ice Spirit Bats
Lightning Mini P.E.K.K.A
Lightning The Log Magic Archer
Lightning Ice Spirit Magic Archer
Lightning The Log Magic Archer
Lightning Ice Spirit Bats Magic Archer
Lightning Ice Wizard Magic Archer
The Log
Lightning Mini P.E.K.K.A Magic Archer
The Log Lightning Magic Archer
Lightning
Ice Spirit Bats Lightning The Log Magic Archer
Bats Lightning Magic Archer
Lightning The Log Magic Archer

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