My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Goblins Minions Goblin Gang Hog Rider Furnace Inferno Dragon
Zap
Goblins Minions Goblin Gang Furnace Inferno Dragon
Barbarian Barrel
Goblins Goblin Gang Furnace
The Log
Goblins Goblin Gang Hog Rider Furnace
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Goblins Minions Goblin Gang Furnace
Royal Delivery
Goblins Minions Goblin Gang Hog Rider Inferno Dragon
Fireball
Minions Goblin Gang Hog Rider Furnace Inferno Dragon
Poison
Minions Goblin Gang Furnace
Lightning
Furnace Inferno Dragon
Rocket
Hog Rider Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Minions Goblin Gang Fireball Hog Rider Furnace Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Minions Goblin Gang

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Minions
Hog Rider Inferno Dragon
Goblin Gang
Hog Rider
Fireball
Hog Rider The Log
Hog Rider
Goblins Minions Goblin Gang Fireball The Log Furnace
Furnace
Hog Rider
The Log
Hog Rider Fireball
Inferno Dragon
Minions

Defense Synergies 1 6

Goblins
The Log
Minions
The Log
Goblin Gang
Furnace The Log Inferno Dragon
Fireball
The Log
Hog Rider
Furnace
Goblin Gang
The Log
Fireball Goblins Minions Goblin Gang Inferno Dragon
Inferno Dragon
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log
Inferno Dragon Goblins Minions Goblin Gang Furnace The Log
Goblin Gang Furnace Goblins Minions Inferno Dragon
Inferno Dragon Goblins Minions Goblin Gang Furnace
Fireball The Log
Goblin Gang Fireball The Log Goblins Minions Furnace
Minions Furnace Inferno Dragon Goblin Gang Fireball
Fireball The Log
Inferno Dragon Goblins Minions Goblin Gang Furnace
Goblin Gang Goblins
Goblins Minions Goblin Gang Fireball Furnace The Log
Minions Inferno Dragon Goblin Gang Fireball Furnace
Furnace Minions Goblin Gang Fireball The Log
Fireball Goblins Minions Goblin Gang Furnace The Log
Inferno Dragon Goblin Gang Furnace
Goblin Gang Fireball Furnace The Log Inferno Dragon
Goblins Minions Goblin Gang Fireball Furnace
Fireball Goblins Minions Goblin Gang Furnace The Log
Furnace The Log Minions Fireball Inferno Dragon
Inferno Dragon
Goblin Gang Goblins Minions Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Fireball Furnace
Fireball Goblin Gang The Log Inferno Dragon
Goblin Gang Goblins Minions Furnace The Log
Goblin Gang Fireball The Log
Goblin Gang Inferno Dragon
Fireball Furnace Minions Goblin Gang
Goblin Gang Goblins Minions Fireball Furnace
Inferno Dragon
Goblins Minions Fireball The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Minions
Fireball The Log
Goblin Gang Fireball
Fireball Furnace
Goblin Gang Goblins Minions Fireball Furnace The Log Inferno Dragon
Minions Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Furnace The Log
Fireball Minions Furnace
Furnace The Log
Fireball The Log
Fireball The Log
Goblins Minions Goblin Gang Fireball
Fireball The Log
Fireball
Fireball The Log
Minions Fireball
Fireball Furnace The Log
Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Minions
Fireball The Log
Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Furnace
Inferno Dragon
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Furnace
Minions Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Minions Goblin Gang Fireball
Fireball
The Log Fireball
Fireball Goblin Gang
The Log Fireball
Fireball
Minions Goblin Gang Fireball The Log
Fireball
Fireball The Log

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