My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Elite Barbarians Executioner Electro Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Hog Rider Executioner Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Hog Rider Executioner Electro Wizard Inferno Dragon
Poison
Executioner Electro Wizard
Lightning
Elite Barbarians Executioner Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Hog Rider Electro Wizard Inferno Dragon Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage The Log Hog Rider

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Electro Wizard Executioner The Log
Elite Barbarians
Zap Rage Hog Rider The Log
Hog Rider
Zap Rage The Log Elite Barbarians Executioner Electro Wizard
Rage
Elite Barbarians Hog Rider Electro Wizard
Executioner
Zap Hog Rider The Log
The Log
Hog Rider Zap Elite Barbarians Executioner
Electro Wizard
Zap Hog Rider Rage
Inferno Dragon

Defense Synergies 1 9

Zap
Electro Wizard Elite Barbarians Executioner The Log Inferno Dragon
Elite Barbarians
Zap The Log
Hog Rider
Rage
Executioner
Zap The Log
The Log
Zap Elite Barbarians Executioner Electro Wizard Inferno Dragon
Electro Wizard
Zap The Log Inferno Dragon
Inferno Dragon
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log Electro Wizard
Elite Barbarians Inferno Dragon Zap Executioner The Log Electro Wizard
Elite Barbarians Executioner Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Electro Wizard
Elite Barbarians The Log
The Log Zap Executioner Electro Wizard
Electro Wizard Inferno Dragon Zap Executioner
Zap The Log Electro Wizard
Inferno Dragon Elite Barbarians
Elite Barbarians Electro Wizard
Executioner Electro Wizard Zap The Log
Executioner Inferno Dragon Zap Electro Wizard
Zap Elite Barbarians The Log Electro Wizard
Executioner Zap The Log Electro Wizard
Elite Barbarians Inferno Dragon Electro Wizard
Zap Elite Barbarians The Log Electro Wizard Inferno Dragon
Elite Barbarians Executioner Electro Wizard
Zap Elite Barbarians Executioner The Log Electro Wizard
Zap Executioner The Log Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Executioner The Log Inferno Dragon
Zap Elite Barbarians The Log Electro Wizard
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Executioner Inferno Dragon
Executioner Zap Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Inferno Dragon
Zap Electro Wizard Elite Barbarians The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Executioner
Executioner
Elite Barbarians Electro Wizard Zap Executioner The Log Inferno Dragon
Executioner Zap Elite Barbarians The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Executioner The Log Electro Wizard
The Log
The Log
Executioner Zap The Log
Executioner Zap
Executioner The Log
The Log Zap Executioner
The Log Zap
Elite Barbarians Electro Wizard
Zap The Log Electro Wizard
Zap Executioner
Elite Barbarians Executioner The Log
Zap Elite Barbarians The Log
Zap Executioner The Log
Executioner The Log
Zap Executioner The Log Electro Wizard
Zap The Log
The Log
The Log
Zap The Log
Zap The Log Executioner
Inferno Dragon
The Log Zap Executioner Electro Wizard
Zap The Log
Zap The Log
Elite Barbarians Zap Executioner Electro Wizard
Zap Electro Wizard
Elite Barbarians
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard
Zap Executioner Electro Wizard
The Log
Executioner Electro Wizard
The Log Zap Executioner
Zap
Elite Barbarians Executioner
Zap Elite Barbarians The Log Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner The Log Electro Wizard

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