My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Miner
Giant Snowball
Fire Spirit Minion Horde Hog Rider Miner Lumberjack
Zap
Fire Spirit Minion Horde
Barbarian Barrel
Fire Spirit Valkyrie Wizard Lumberjack
The Log
Fire Spirit Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Minion Horde Valkyrie Hog Rider Wizard Miner Lumberjack
Fireball
Minion Horde Hog Rider Wizard Lumberjack
Poison
Minion Horde Wizard
Lightning
Valkyrie Wizard Lumberjack
Rocket
Minion Horde Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Miner Valkyrie Hog Rider Lumberjack Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Miner Valkyrie

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Miner Lumberjack
Minion Horde
Miner Hog Rider Lumberjack
Valkyrie
Fire Spirit Hog Rider Lumberjack Wizard
Hog Rider
Fire Spirit Valkyrie The Log Minion Horde Wizard Lumberjack
Wizard
Valkyrie Hog Rider Miner Lumberjack
The Log
Hog Rider Miner Lumberjack
Miner
Fire Spirit Minion Horde Wizard The Log Lumberjack
Lumberjack
Valkyrie Fire Spirit Minion Horde Hog Rider Wizard The Log Miner

Defense Synergies 0 10

Fire Spirit
Valkyrie The Log
Minion Horde
The Log
Valkyrie
Fire Spirit Wizard The Log Lumberjack
Hog Rider
Wizard
Valkyrie The Log Lumberjack
The Log
Fire Spirit Minion Horde Valkyrie Wizard Miner Lumberjack
Miner
The Log
Lumberjack
Valkyrie Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard The Log
Minion Horde Lumberjack Valkyrie The Log
Minion Horde Lumberjack Fire Spirit Valkyrie
Minion Horde Lumberjack Valkyrie
Valkyrie The Log Lumberjack
The Log Fire Spirit Valkyrie Lumberjack
Minion Horde Fire Spirit Wizard
Valkyrie The Log
Minion Horde Lumberjack
Fire Spirit Minion Horde Valkyrie Miner Lumberjack
Minion Horde Valkyrie Wizard The Log Lumberjack
Minion Horde Wizard
Minion Horde Lumberjack Fire Spirit Valkyrie Wizard The Log
Fire Spirit Valkyrie Wizard Minion Horde The Log Lumberjack
Minion Horde Lumberjack
Minion Horde The Log Lumberjack
Minion Horde Wizard Valkyrie Lumberjack
Fire Spirit Minion Horde Valkyrie Wizard The Log Lumberjack
Valkyrie Wizard The Log Fire Spirit Lumberjack
Lumberjack
Valkyrie Wizard Fire Spirit Minion Horde The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack
Valkyrie Wizard The Log Miner Lumberjack
Lumberjack Minion Horde Valkyrie The Log
Valkyrie Lumberjack Minion Horde The Log
Minion Horde Valkyrie Lumberjack
Fire Spirit Wizard Minion Horde
Minion Horde Valkyrie Lumberjack
Minion Horde Valkyrie Lumberjack
Minion Horde Valkyrie The Log
Minion Horde
Minion Horde Valkyrie Lumberjack
Valkyrie The Log
Minion Horde Valkyrie Wizard Lumberjack
Wizard Minion Horde Valkyrie
Minion Horde Valkyrie The Log Lumberjack
Valkyrie Minion Horde Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie The Log
The Log Miner
Minion Horde The Log Miner
Valkyrie The Log
Wizard Fire Spirit Minion Horde Valkyrie The Log
Wizard Fire Spirit Minion Horde
Fire Spirit Minion Horde Wizard The Log
The Log Fire Spirit Wizard
The Log Miner Wizard
Fire Spirit Minion Horde Lumberjack
Miner Minion Horde Valkyrie Wizard The Log
Fire Spirit Wizard
Fire Spirit The Log Miner
Minion Horde
The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log
Minion Horde
Fire Spirit Wizard The Log
Fire Spirit Valkyrie Wizard The Log Miner
Minion Horde The Log
Wizard
The Log
Minion Horde The Log
The Log Fire Spirit Valkyrie Wizard
Minion Horde
The Log Miner Wizard
Wizard The Log Miner
Miner The Log
Fire Spirit Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log Miner
Minion Horde
Minion Horde
Wizard The Log
Minion Horde Fire Spirit
Fire Spirit Wizard
The Log
Miner Minion Horde Valkyrie Wizard Lumberjack
The Log Wizard
Minion Horde
Minion Horde The Log
The Log Miner

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