My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Goblins Archers
Zap
Goblins Archers Mortar
Barbarian Barrel
Goblins Archers Knight Mortar
The Log
Goblins Archers
Earthquake
Archers Mortar
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Knight
Fireball
Archers Mortar
Poison
Archers Mortar
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Archers Arrows Knight Tornado Mortar Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Archers Arrows

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Knight Goblins Arrows Mortar
Arrows
Archers Knight Mortar
Knight
Archers Mortar Arrows The Log
Mortar
Knight Archers Arrows Rocket Tornado The Log
Rocket
Tornado Mortar
Tornado
Rocket Mortar The Log
The Log
Knight Mortar Tornado

Defense Synergies 2 17

Goblins
Archers Knight Mortar The Log
Archers
Knight Goblins Mortar Tornado The Log
Arrows
Knight Mortar Tornado
Knight
Archers Goblins Arrows Mortar Tornado The Log
Mortar
Goblins Archers Arrows Knight Tornado The Log
Rocket
Tornado The Log
Tornado
Rocket Archers Arrows Knight Mortar The Log
The Log
Goblins Archers Knight Mortar Rocket Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Mortar The Log
Goblins Knight Mortar The Log
Mortar Rocket Tornado Goblins Archers Knight
Goblins Knight Mortar
Arrows Rocket Tornado The Log
Arrows Tornado The Log Goblins Archers
Rocket Tornado Archers Arrows Mortar
Rocket Arrows The Log
Goblins Mortar Tornado
Knight Tornado Goblins Archers
Goblins Archers Arrows Knight Tornado The Log
Arrows Archers Tornado
Mortar Knight Rocket The Log
Rocket Goblins Arrows Mortar Tornado The Log
Knight Mortar
Rocket Tornado Mortar The Log
Goblins Arrows Knight Mortar Tornado
Arrows Mortar Goblins Archers Knight Tornado The Log
Arrows Mortar Tornado The Log Archers Knight
Mortar Tornado
Goblins Archers Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Archers
Archers Arrows Knight Mortar Rocket The Log
Goblins Knight Rocket The Log
Rocket Knight Tornado The Log
Knight
Arrows Rocket Archers Tornado
Rocket Goblins Archers Knight
Knight
Rocket Goblins Knight Mortar Tornado The Log
Knight
Rocket Arrows Tornado The Log
Rocket Knight
Archers
Goblins Archers Knight Mortar Rocket Tornado The Log
Arrows Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Rocket The Log
Arrows Mortar Tornado The Log
Rocket Arrows The Log
Arrows Knight Rocket The Log
Rocket Arrows Mortar The Log
Arrows Rocket Tornado
Archers Arrows Mortar Tornado The Log
Arrows The Log Tornado
Arrows The Log Mortar Tornado
Rocket Goblins Tornado
Rocket Arrows Knight Mortar Tornado The Log
Archers Arrows Rocket Tornado
Rocket Knight Mortar The Log
Arrows Mortar Rocket
Arrows Mortar The Log
Rocket Arrows Mortar The Log
Arrows Mortar Rocket The Log
Arrows Mortar Rocket Tornado
Rocket
Rocket Archers Arrows Mortar The Log
Rocket Arrows Mortar Tornado The Log
Rocket The Log
Rocket Arrows Tornado
Rocket Tornado The Log
Rocket Arrows Mortar The Log
Arrows Tornado The Log Mortar
Arrows Mortar The Log Tornado
Arrows Mortar Tornado The Log
Rocket Arrows Mortar Tornado The Log
Archers Arrows Tornado
Rocket
Arrows Mortar Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Archers Rocket
Rocket Archers Arrows Tornado
Arrows The Log
Knight Rocket
Arrows The Log Mortar
Rocket Arrows Tornado
Rocket Tornado The Log
Rocket Tornado
Mortar Rocket Tornado The Log

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