My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Goblins Minions Barbarians Hog Rider Princess
Zap
Goblins Minions Princess
Barbarian Barrel
Goblins Barbarians Princess
The Log
Goblins Barbarians Hog Rider Princess
Earthquake
Barbarians Hog Rider
Arrows
Goblins Minions Princess
Royal Delivery
Goblins Minions Barbarians Hog Rider Princess
Fireball
Minions Barbarians Hog Rider Princess
Poison
Minions Barbarians Princess
Lightning
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Minions Princess Fireball Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Minions

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Goblins Minions The Log Princess
Minions
Hog Rider Zap
Barbarians
Hog Rider
Fireball
Zap Hog Rider The Log Princess
Hog Rider
Goblins Zap Minions Fireball The Log Barbarians Princess
The Log
Hog Rider Zap Fireball Princess
Princess
Zap Fireball Hog Rider The Log

Defense Synergies 2 10

Goblins
Zap The Log Princess
Zap
Fireball Goblins Minions Barbarians The Log Princess
Minions
Zap The Log
Barbarians
Zap
Fireball
Zap The Log Princess
Hog Rider
The Log
Fireball Goblins Zap Minions Princess
Princess
Goblins Zap Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball The Log
Barbarians Goblins Zap Minions The Log
Barbarians Goblins Minions
Barbarians Goblins Minions
Barbarians Fireball The Log Princess
Fireball The Log Goblins Zap Minions
Minions Zap Fireball Princess
Zap Barbarians Fireball The Log
Barbarians Goblins Minions Princess
Goblins Barbarians
Goblins Minions Barbarians Zap Fireball The Log Princess
Minions Zap Fireball Princess
Barbarians Zap Minions Fireball The Log
Fireball Goblins Zap Minions Barbarians The Log Princess
Barbarians
Barbarians Zap Fireball The Log
Barbarians Goblins Minions Fireball
Fireball Goblins Zap Minions Barbarians The Log
Zap The Log Minions Barbarians Fireball Princess
Barbarians
Goblins Minions Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Fireball
Fireball Zap The Log
Barbarians Goblins Zap Minions The Log
Zap Barbarians Fireball The Log
Barbarians
Fireball Zap Minions Princess
Goblins Minions Barbarians Fireball
Barbarians
Zap Goblins Minions Barbarians Fireball The Log
Barbarians
Minions Barbarians
Zap Barbarians Fireball The Log
Barbarians Fireball
Barbarians Fireball Princess
Barbarians Goblins Zap Minions Fireball The Log
Minions Zap Barbarians Fireball The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball Zap The Log Princess
Fireball The Log
Barbarians Fireball The Log
Fireball Zap The Log
Fireball Zap Minions Princess
The Log Princess
Fireball The Log Zap Princess
Fireball The Log Zap
Goblins Minions Fireball
Zap Fireball The Log Princess
Fireball Zap Princess
Fireball The Log Princess
Minions Fireball Princess
Princess Zap Fireball The Log
Zap Fireball The Log Princess
Fireball The Log Princess
Fireball
Minions
Zap Fireball The Log Princess
Zap Fireball The Log Princess
Minions Fireball The Log
Fireball Princess
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball Princess
Fireball The Log Zap Princess
Fireball Zap The Log Princess
Fireball Zap The Log
Zap Fireball Princess
Zap Minions Fireball
Fireball
Zap Fireball The Log
Zap Fireball Princess
Fireball The Log Princess
Zap Minions Barbarians Fireball Princess
Fireball Zap Princess
The Log Fireball
Fireball Princess
The Log Zap Fireball Princess
Zap Fireball
Zap Minions Fireball The Log Princess
Zap Fireball Princess
Zap Fireball The Log Princess

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