My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army
Giant Snowball
Minion Horde Furnace Goblin Hut Skeleton Army
Zap
Minion Horde Furnace Goblin Hut Skeleton Army
Barbarian Barrel
Elite Barbarians Furnace Goblin Hut Wizard Skeleton Army
The Log
Elite Barbarians Furnace Goblin Hut Skeleton Army
Earthquake
Furnace Goblin Hut Skeleton Army
Arrows
Minion Horde Furnace Goblin Hut Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Goblin Hut Wizard Skeleton Army
Fireball
Minion Horde Elite Barbarians Furnace Goblin Hut Wizard Skeleton Army
Poison
Minion Horde Furnace Goblin Hut Wizard Skeleton Army
Lightning
Elite Barbarians Furnace Goblin Hut Wizard
Rocket
Minion Horde Elite Barbarians Furnace Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Army Furnace Minion Horde Goblin Hut Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Skeleton Army Furnace

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage
Elite Barbarians
Rage Furnace Wizard The Log
Furnace
Elite Barbarians Goblin Hut
Goblin Hut
Furnace The Log
Wizard
Elite Barbarians Rage
Rage
Minion Horde Elite Barbarians Wizard
Skeleton Army
The Log
Elite Barbarians Goblin Hut

Defense Synergies 0 10

Minion Horde
The Log
Elite Barbarians
Wizard The Log
Furnace
Goblin Hut Skeleton Army
Goblin Hut
Furnace Wizard Skeleton Army
Wizard
Elite Barbarians Goblin Hut Skeleton Army The Log
Rage
Skeleton Army
Furnace Goblin Hut Wizard The Log
The Log
Minion Horde Elite Barbarians Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Hut Wizard The Log
Minion Horde Elite Barbarians Skeleton Army Furnace Goblin Hut The Log
Minion Horde Furnace Goblin Hut Skeleton Army Elite Barbarians
Minion Horde Elite Barbarians Goblin Hut Skeleton Army Furnace
Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Furnace
Minion Horde Furnace Goblin Hut Wizard
The Log
Minion Horde Elite Barbarians Furnace Goblin Hut Skeleton Army
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army Furnace Goblin Hut Wizard The Log
Minion Horde Furnace Goblin Hut Wizard
Minion Horde Furnace Goblin Hut Skeleton Army Elite Barbarians Wizard The Log
Wizard Skeleton Army Minion Horde Furnace Goblin Hut The Log
Elite Barbarians Skeleton Army Minion Horde Furnace Goblin Hut
Minion Horde Skeleton Army Elite Barbarians Furnace Goblin Hut The Log
Minion Horde Wizard Elite Barbarians Furnace Goblin Hut Skeleton Army
Minion Horde Elite Barbarians Furnace Goblin Hut Wizard Skeleton Army The Log
Furnace Wizard The Log Goblin Hut
Elite Barbarians Goblin Hut
Wizard Skeleton Army Minion Horde Elite Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Furnace Goblin Hut
Elite Barbarians Wizard The Log
Skeleton Army Minion Horde Elite Barbarians Furnace Goblin Hut The Log
Skeleton Army Minion Horde Elite Barbarians The Log
Minion Horde Elite Barbarians Goblin Hut Skeleton Army
Furnace Wizard Minion Horde Goblin Hut
Skeleton Army Minion Horde Elite Barbarians Furnace Goblin Hut
Minion Horde Elite Barbarians Skeleton Army
Minion Horde Elite Barbarians Goblin Hut Skeleton Army The Log
Minion Horde Goblin Hut Skeleton Army
Minion Horde Elite Barbarians Goblin Hut
Skeleton Army Elite Barbarians The Log
Elite Barbarians Skeleton Army Minion Horde Wizard
Wizard Minion Horde Furnace Skeleton Army
Elite Barbarians Goblin Hut Skeleton Army Minion Horde Furnace The Log
Minion Horde Elite Barbarians Goblin Hut Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log
Minion Horde Goblin Hut The Log
The Log
Wizard Minion Horde Furnace The Log
Wizard Minion Horde Furnace
Minion Horde Furnace Wizard The Log
The Log Wizard
The Log Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard The Log
Wizard
Elite Barbarians Goblin Hut The Log
Minion Horde
Elite Barbarians Furnace Goblin Hut The Log
Minion Horde Furnace Goblin Hut Wizard The Log
Minion Horde Furnace Goblin Hut Wizard The Log
Minion Horde
Wizard The Log
Wizard The Log
Minion Horde The Log
Wizard
The Log
Minion Horde The Log
The Log Furnace Wizard
Minion Horde
The Log Wizard
Wizard The Log
The Log
Elite Barbarians Minion Horde Furnace Wizard
Minion Horde Goblin Hut Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard The Log
Minion Horde
Minion Horde
Wizard The Log
Minion Horde Goblin Hut Skeleton Army
Wizard
The Log
Minion Horde Wizard
The Log Wizard
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians The Log
The Log

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