My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Giant Skeleton
Giant Snowball
Minions Barbarians Witch
Zap
Minions Witch
Barbarian Barrel
Barbarians Witch Giant Skeleton
The Log
Barbarians Witch Giant Skeleton
Earthquake
Barbarians Witch
Arrows
Minions Witch
Royal Delivery
Minions Barbarians Witch Giant Skeleton
Fireball
Minions Barbarians Witch
Poison
Minions Barbarians Witch
Lightning
Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Barbarians Giant Witch Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Minions Barbarians

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Minions Witch Giant Skeleton
Arrows
Zap Giant Giant Skeleton Lightning
Minions
Giant Zap Giant Skeleton
Barbarians
Giant
Zap Arrows Minions Lightning Witch
Witch
Zap Giant Giant Skeleton
Giant Skeleton
Zap Arrows Minions Witch Lightning
Lightning
Giant Arrows Giant Skeleton

Defense Synergies 0 10

Zap
Arrows Minions Barbarians Witch Giant Skeleton
Arrows
Zap Barbarians Giant Skeleton Lightning
Minions
Zap Giant Skeleton
Barbarians
Zap Arrows
Giant
Witch
Zap Giant Skeleton
Giant Skeleton
Zap Arrows Minions Witch
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions
Barbarians Zap Minions Witch
Barbarians Witch Minions Giant Skeleton Lightning
Barbarians Witch Minions
Lightning Arrows Barbarians Giant Skeleton
Arrows Zap Minions
Minions Lightning Zap Arrows Witch
Lightning Zap Arrows Barbarians Giant Skeleton
Barbarians Witch Minions
Barbarians Giant Skeleton
Minions Barbarians Witch Zap Arrows Giant Skeleton
Arrows Minions Zap Witch
Barbarians Zap Minions Witch Giant Skeleton Lightning
Zap Arrows Minions Barbarians Witch
Barbarians
Barbarians Zap Lightning
Barbarians Arrows Minions Witch
Arrows Zap Minions Barbarians Witch
Zap Arrows Witch Minions Barbarians Giant Skeleton
Barbarians
Arrows Minions Barbarians Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Witch Giant Skeleton
Zap Arrows Lightning
Barbarians Giant Skeleton Zap Minions Witch Lightning
Giant Skeleton Lightning Zap Barbarians
Barbarians Giant Skeleton Witch
Arrows Zap Minions Witch
Minions Barbarians Witch Giant Skeleton Lightning
Giant Skeleton Barbarians
Zap Giant Skeleton Lightning Minions Barbarians Witch
Witch Barbarians
Minions Barbarians Witch Giant Skeleton
Lightning Zap Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton Lightning Witch
Barbarians Witch
Barbarians Witch Zap Minions Giant Skeleton Lightning
Arrows Minions Zap Barbarians Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Giant Skeleton
Arrows Zap
Lightning Arrows Giant Skeleton
Lightning Arrows Barbarians Giant Skeleton
Zap Arrows
Arrows Zap Minions Witch
Arrows Witch
Arrows Zap Lightning
Arrows Zap Lightning
Lightning Minions
Lightning Zap Arrows
Lightning Zap Arrows
Lightning
Lightning Arrows Minions
Lightning Zap Arrows
Lightning Zap Arrows Witch
Lightning Arrows
Lightning Arrows
Minions Lightning
Lightning Zap Arrows
Lightning Zap Arrows Witch
Lightning Minions Giant Skeleton
Lightning Arrows
Lightning
Lightning Zap Arrows Barbarians
Zap Arrows Witch
Witch
Arrows Zap Witch Lightning
Lightning Zap Arrows Witch
Lightning Zap Arrows
Lightning Zap Arrows Witch
Zap Lightning Minions Witch
Lightning
Lightning Zap Arrows
Zap Lightning Arrows
Giant Skeleton
Arrows Lightning
Zap Lightning Minions Barbarians Witch
Lightning Zap Arrows Witch
Arrows
Lightning
Arrows Zap Lightning
Lightning Zap Arrows Giant Skeleton
Zap Minions Witch Giant Skeleton Lightning
Zap Witch Lightning
Lightning Zap Witch Giant Skeleton

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