My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider
Zap
Prince
Barbarian Barrel
Wizard Electro Wizard
The Log
Hog Rider Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard Prince Electro Wizard
Fireball
Hog Rider Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Wizard Prince Electro Wizard
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Hog Rider Electro Wizard Wizard Prince Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Hog Rider

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Prince Electro Wizard The Log
Hog Rider
Zap Lightning The Log Wizard Tornado Prince Electro Wizard
Wizard
Tornado Hog Rider Prince
Tornado
Zap Wizard Hog Rider The Log
Prince
Zap Hog Rider Wizard Lightning The Log Electro Wizard
Lightning
Hog Rider Prince
The Log
Hog Rider Zap Tornado Prince
Electro Wizard
Zap Hog Rider Prince

Defense Synergies 3 12

Zap
Electro Wizard Tornado Prince The Log
Hog Rider
Wizard
Tornado Prince The Log Electro Wizard
Tornado
Wizard Zap Prince The Log Electro Wizard
Prince
The Log Zap Wizard Tornado Electro Wizard
Lightning
The Log
The Log
Prince Zap Wizard Tornado Lightning Electro Wizard
Electro Wizard
Zap Wizard Tornado Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard The Log Electro Wizard
Zap Prince The Log Electro Wizard
Tornado Prince Lightning Electro Wizard
Prince Electro Wizard
Lightning Tornado Prince The Log
Tornado The Log Zap Electro Wizard
Tornado Lightning Electro Wizard Zap Wizard
Lightning Zap The Log Electro Wizard
Tornado Prince
Tornado Prince Electro Wizard
Electro Wizard Zap Wizard Tornado The Log
Zap Wizard Tornado Electro Wizard
Prince Zap Wizard Lightning The Log Electro Wizard
Wizard Zap Tornado Prince The Log Electro Wizard
Prince Electro Wizard
Tornado Zap Prince Lightning The Log Electro Wizard
Wizard Tornado Prince Electro Wizard
Zap Wizard Tornado Prince The Log Electro Wizard
Zap Wizard Tornado The Log Electro Wizard
Tornado Prince Electro Wizard
Wizard Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince Electro Wizard
Electro Wizard Zap Wizard Prince Lightning The Log
Zap Prince Lightning The Log Electro Wizard
Prince Lightning Zap Tornado The Log Electro Wizard
Prince
Wizard Zap Tornado Electro Wizard
Prince Lightning Electro Wizard
Prince
Zap Lightning Electro Wizard Tornado Prince The Log
Prince
Lightning Zap Tornado Prince The Log Electro Wizard
Prince Lightning Wizard
Wizard
Electro Wizard Zap Tornado Prince Lightning The Log
Zap Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Zap Tornado The Log Electro Wizard
Lightning The Log
Lightning Prince The Log
Wizard Zap The Log
Wizard Zap Tornado
Wizard Tornado The Log
The Log Zap Wizard Tornado Lightning
The Log Zap Wizard Tornado Lightning
Lightning Tornado Prince Electro Wizard
Lightning Zap Wizard Tornado Prince The Log Electro Wizard
Lightning Zap Wizard Tornado
Lightning The Log
Lightning
Lightning Zap Prince The Log
Lightning Zap Wizard The Log
Lightning Wizard The Log
Lightning Tornado
Lightning
Lightning Zap Wizard Prince The Log Electro Wizard
Lightning Zap Wizard Tornado The Log
Lightning Prince The Log
Lightning Wizard Tornado
Tornado Prince Lightning The Log
Lightning Zap The Log
Zap Tornado The Log Wizard
The Log Zap Wizard Tornado Lightning Electro Wizard
Lightning Zap Wizard Tornado Prince The Log
Lightning Zap Tornado The Log
Lightning Zap Wizard Tornado Electro Wizard
Zap Lightning Electro Wizard Wizard
Lightning
Lightning Zap Wizard The Log
Zap Lightning Electro Wizard
Prince
Wizard Lightning The Log
Zap Lightning Electro Wizard Prince
Lightning Zap Wizard Tornado Electro Wizard
The Log
Lightning Wizard Prince Electro Wizard
The Log Zap Wizard Lightning
Lightning Zap Tornado
Prince
Zap Tornado Lightning The Log Electro Wizard
Zap Tornado Lightning Electro Wizard
Lightning Zap Tornado Prince The Log Electro Wizard

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