My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Elixir Collector Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Valkyrie Wizard
The Log
Mini P.E.K.K.A
Earthquake
Elixir Collector
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard
Fireball
Wizard Elixir Collector
Poison
Wizard Elixir Collector
Lightning
Mini P.E.K.K.A Valkyrie Wizard Elixir Collector
Rocket
Valkyrie Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rocket Elixir Collector Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Valkyrie Wizard Rocket Elixir Collector Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Mini P.E.K.K.A Valkyrie Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Golem
Mini P.E.K.K.A
Valkyrie Wizard Lightning Golem
Valkyrie
Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Golem
Rocket
Golem
Elixir Collector
Lightning
Golem Mini P.E.K.K.A
Golem
Fireball Lightning Mini P.E.K.K.A Wizard Rocket

Defense Synergies 0 5

Fireball
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Fireball Valkyrie Wizard
Valkyrie
Fireball Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie
Rocket
Elixir Collector
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Fireball Valkyrie Wizard
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Rocket Valkyrie Lightning
Mini P.E.K.K.A Valkyrie
Lightning Fireball Mini P.E.K.K.A Valkyrie Rocket
Fireball Valkyrie
Rocket Lightning Fireball Wizard
Rocket Lightning Fireball Valkyrie
Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie
Valkyrie Fireball Wizard
Fireball Wizard
Mini P.E.K.K.A Fireball Valkyrie Wizard Rocket Lightning
Fireball Valkyrie Wizard Rocket Mini P.E.K.K.A
Mini P.E.K.K.A
Rocket Fireball Mini P.E.K.K.A Lightning
Wizard Fireball Mini P.E.K.K.A Valkyrie
Fireball Valkyrie Wizard
Valkyrie Wizard Fireball
Mini P.E.K.K.A
Valkyrie Wizard Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard Rocket Lightning
Mini P.E.K.K.A Valkyrie Rocket Lightning
Mini P.E.K.K.A Valkyrie Rocket Lightning Fireball
Mini P.E.K.K.A Valkyrie
Fireball Wizard Rocket
Mini P.E.K.K.A Rocket Fireball Valkyrie Lightning
Mini P.E.K.K.A Valkyrie
Rocket Lightning Fireball Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Rocket Lightning Fireball Valkyrie
Mini P.E.K.K.A Rocket Lightning Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Rocket Lightning
Valkyrie Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Valkyrie Rocket
Fireball
Rocket Lightning Fireball
Lightning Fireball Valkyrie Rocket
Fireball Wizard Rocket Valkyrie
Fireball Wizard Rocket
Wizard
Fireball Wizard Lightning
Fireball Wizard Lightning
Rocket Lightning Fireball Mini P.E.K.K.A
Rocket Lightning Fireball Valkyrie Wizard
Fireball Lightning Wizard Rocket
Rocket Lightning Fireball
Lightning Fireball Rocket
Lightning Fireball
Rocket Lightning Fireball Wizard
Lightning Fireball Wizard Rocket
Lightning Fireball Rocket
Mini P.E.K.K.A Rocket Lightning
Rocket Lightning Fireball Mini P.E.K.K.A Wizard
Rocket Lightning Fireball Valkyrie Wizard
Rocket Lightning Fireball
Rocket Lightning Fireball Wizard
Rocket Lightning
Rocket Lightning Fireball
Fireball Valkyrie Wizard
Fireball Wizard Lightning
Fireball Lightning Wizard
Fireball Rocket Lightning
Lightning Fireball Wizard
Rocket Lightning Fireball Wizard
Lightning Fireball Mini P.E.K.K.A
Lightning Fireball Wizard Rocket
Rocket Lightning Fireball
Rocket Fireball Wizard Lightning
Lightning Fireball Rocket
Fireball Rocket Lightning Wizard
Fireball
Fireball Lightning Mini P.E.K.K.A Valkyrie Wizard Rocket
Fireball Wizard Lightning
Rocket Lightning Fireball
Fireball Rocket Lightning
Fireball Rocket Lightning
Lightning Fireball Rocket

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