My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Bats Goblin Gang Hog Rider
Zap
Fire Spirit Bats Goblin Gang Inferno Tower
Barbarian Barrel
Fire Spirit Goblin Gang Inferno Tower
The Log
Fire Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Fire Spirit Bats Goblin Gang
Royal Delivery
Fire Spirit Bats Goblin Gang Hog Rider
Fireball
Goblin Gang Hog Rider Inferno Tower
Poison
Bats Goblin Gang Inferno Tower
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Goblin Gang Hog Rider Inferno Tower Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Goblin Gang

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Bats
Hog Rider Mega Knight Zap
Zap
Hog Rider Fire Spirit Bats Mega Knight
Goblin Gang
Hog Rider
Hog Rider
Fire Spirit Bats Zap Goblin Gang Lightning Mega Knight
Inferno Tower
Lightning
Hog Rider
Mega Knight
Bats Zap Hog Rider

Defense Synergies 2 8

Fire Spirit
Zap Inferno Tower
Bats
Zap Inferno Tower Mega Knight
Zap
Mega Knight Fire Spirit Bats Goblin Gang Inferno Tower
Goblin Gang
Inferno Tower Zap
Hog Rider
Inferno Tower
Goblin Gang Fire Spirit Bats Zap Mega Knight
Lightning
Mega Knight
Zap Bats Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Inferno Tower
Inferno Tower Bats Zap Goblin Gang Mega Knight
Goblin Gang Inferno Tower Mega Knight Fire Spirit Bats Lightning
Inferno Tower Bats Goblin Gang Mega Knight
Lightning Mega Knight
Goblin Gang Fire Spirit Bats Zap Mega Knight
Bats Inferno Tower Lightning Fire Spirit Zap Goblin Gang
Lightning Zap Inferno Tower Mega Knight
Inferno Tower Goblin Gang
Goblin Gang Fire Spirit Inferno Tower Mega Knight
Bats Goblin Gang Zap Mega Knight
Inferno Tower Bats Zap Goblin Gang
Inferno Tower Mega Knight Fire Spirit Bats Zap Goblin Gang Lightning
Fire Spirit Mega Knight Bats Zap Goblin Gang
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Zap Goblin Gang Lightning Mega Knight
Mega Knight Bats Goblin Gang Inferno Tower
Fire Spirit Mega Knight Bats Zap Goblin Gang
Zap Fire Spirit Bats Mega Knight
Inferno Tower
Goblin Gang Mega Knight Fire Spirit Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Inferno Tower
Zap Goblin Gang Lightning Mega Knight
Goblin Gang Mega Knight Bats Zap Inferno Tower Lightning
Goblin Gang Lightning Mega Knight Bats Zap Inferno Tower
Inferno Tower Goblin Gang Mega Knight
Fire Spirit Bats Zap Goblin Gang
Goblin Gang Bats Inferno Tower Lightning
Inferno Tower Mega Knight
Zap Lightning Mega Knight Bats Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Bats Inferno Tower
Lightning Mega Knight Zap
Lightning Mega Knight Goblin Gang Inferno Tower
Mega Knight
Goblin Gang Inferno Tower Bats Zap Lightning
Bats Mega Knight Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning
Fire Spirit Zap Mega Knight
Fire Spirit Bats Zap
Fire Spirit
Fire Spirit Zap Lightning
Zap Lightning
Lightning Fire Spirit Bats Goblin Gang
Lightning Zap
Lightning Fire Spirit Zap
Lightning Fire Spirit
Lightning
Lightning Zap
Lightning Zap
Lightning Mega Knight
Lightning
Bats Lightning
Lightning Fire Spirit Zap Mega Knight
Lightning Fire Spirit Zap Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Zap
Zap Fire Spirit Mega Knight
Zap Lightning
Lightning Zap Mega Knight
Lightning Zap
Lightning Fire Spirit Bats Zap
Zap Lightning Bats
Lightning
Lightning Zap Mega Knight
Zap Lightning
Mega Knight
Lightning
Zap Lightning Fire Spirit Bats Goblin Gang
Lightning Fire Spirit Zap
Lightning Goblin Gang Mega Knight
Zap Lightning
Lightning Zap
Mega Knight
Zap Bats Goblin Gang Lightning
Bats Zap Lightning
Lightning Zap Mega Knight

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