My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Electro Wizard Lumberjack Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Night Witch Lava Hound
Giant Snowball
Goblin Gang Clone Lumberjack Night Witch Lava Hound
Zap
Goblin Gang Clone Night Witch Lava Hound
Barbarian Barrel
Goblin Gang Clone Electro Wizard Lumberjack Night Witch
The Log
Goblin Gang Clone Lumberjack
Earthquake
Goblin Gang Elixir Collector Clone
Arrows
Goblin Gang Clone Night Witch Lava Hound
Royal Delivery
Goblin Gang Clone Electro Wizard Lumberjack Night Witch Lava Hound
Fireball
Goblin Gang Elixir Collector Clone Electro Wizard Lumberjack Night Witch Lava Hound
Poison
Goblin Gang Elixir Collector Clone Electro Wizard Night Witch Lava Hound
Lightning
Elixir Collector Electro Wizard Lumberjack Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Clone Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Clone Electro Wizard Lumberjack Night Witch Elixir Collector Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Clone Electro Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Lumberjack Night Witch Lava Hound
Goblin Gang
Clone Lava Hound
Elixir Collector
Clone
Night Witch Lava Hound Goblin Gang Electro Wizard Lumberjack
Electro Wizard
Zap Clone Lumberjack
Lumberjack
Zap Clone Electro Wizard Night Witch Lava Hound
Night Witch
Clone Zap Lumberjack Lava Hound
Lava Hound
Clone Zap Goblin Gang Lumberjack Night Witch

Defense Synergies 1 7

Zap
Electro Wizard Goblin Gang Lumberjack Night Witch
Goblin Gang
Zap Electro Wizard Lumberjack
Elixir Collector
Clone
Electro Wizard
Zap Goblin Gang Lumberjack Night Witch
Lumberjack
Zap Goblin Gang Electro Wizard
Night Witch
Zap Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Lumberjack Zap Goblin Gang Electro Wizard Night Witch
Goblin Gang Lumberjack Electro Wizard Night Witch
Lumberjack Night Witch Goblin Gang Electro Wizard
Lumberjack
Goblin Gang Zap Electro Wizard Lumberjack Night Witch
Electro Wizard Zap Goblin Gang Night Witch
Zap Electro Wizard
Goblin Gang Lumberjack Night Witch
Goblin Gang Electro Wizard Lumberjack Night Witch
Goblin Gang Electro Wizard Zap Lumberjack Night Witch
Zap Goblin Gang Electro Wizard Night Witch
Lumberjack Night Witch Zap Goblin Gang Electro Wizard
Zap Goblin Gang Electro Wizard Lumberjack Night Witch
Goblin Gang Electro Wizard Lumberjack
Zap Goblin Gang Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack Night Witch
Zap Goblin Gang Electro Wizard Lumberjack Night Witch
Zap Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Electro Wizard
Electro Wizard Zap Goblin Gang Lumberjack
Goblin Gang Lumberjack Zap Electro Wizard
Goblin Gang Lumberjack Zap Electro Wizard Night Witch
Goblin Gang Lumberjack Night Witch
Zap Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Lumberjack Night Witch
Lumberjack
Zap Electro Wizard
Goblin Gang
Lumberjack
Zap Electro Wizard
Goblin Gang Lumberjack Night Witch
Goblin Gang Electro Wizard Zap Lumberjack Night Witch
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Zap
Zap
Zap
Zap
Goblin Gang Electro Wizard Lumberjack Night Witch
Zap Electro Wizard
Zap
Zap
Zap
Night Witch
Zap Electro Wizard
Zap
Night Witch
Zap
Zap
Zap Electro Wizard
Zap
Zap
Zap Electro Wizard Night Witch
Zap Electro Wizard
Night Witch
Zap Night Witch
Zap Electro Wizard
Zap Electro Wizard Goblin Gang Night Witch
Zap Electro Wizard
Goblin Gang Electro Wizard Lumberjack
Zap
Zap
Zap Goblin Gang Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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