My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Lava Hound
Giant Snowball
Fire Spirit Goblins Inferno Dragon Lumberjack Lava Hound
Zap
Fire Spirit Goblins Inferno Dragon Lava Hound
Barbarian Barrel
Fire Spirit Goblins Lumberjack
The Log
Fire Spirit Goblins Lumberjack
Earthquake
Arrows
Fire Spirit Goblins Lava Hound
Royal Delivery
Fire Spirit Goblins Inferno Dragon Lumberjack Lava Hound
Fireball
Inferno Dragon Lumberjack Lava Hound
Poison
Lava Hound
Lightning
Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap The Log Arrows Inferno Dragon Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Zap The Log

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Inferno Dragon Lumberjack
Goblins
Zap
Zap
Arrows Fire Spirit Goblins The Log Lumberjack Lava Hound
Arrows
Zap Lava Hound Lumberjack
The Log
Zap Lumberjack
Inferno Dragon
Lava Hound Fire Spirit
Lumberjack
Fire Spirit Zap Arrows The Log Lava Hound
Lava Hound
Arrows Inferno Dragon Zap Lumberjack

Defense Synergies 0 11

Fire Spirit
Zap The Log
Goblins
Zap The Log
Zap
Fire Spirit Goblins Arrows The Log Inferno Dragon Lumberjack
Arrows
Zap Lumberjack
The Log
Fire Spirit Goblins Zap Inferno Dragon Lumberjack
Inferno Dragon
Zap The Log
Lumberjack
Zap Arrows The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Inferno Dragon Lumberjack Goblins Zap The Log
Lumberjack Fire Spirit Goblins Inferno Dragon
Inferno Dragon Lumberjack Goblins
Arrows The Log Lumberjack
Arrows The Log Fire Spirit Goblins Zap Lumberjack
Inferno Dragon Fire Spirit Zap Arrows
Zap Arrows The Log
Inferno Dragon Goblins Lumberjack
Fire Spirit Goblins Lumberjack
Goblins Zap Arrows The Log Lumberjack
Arrows Inferno Dragon Zap
Lumberjack Fire Spirit Zap The Log
Fire Spirit Goblins Zap Arrows The Log Lumberjack
Inferno Dragon Lumberjack
Zap The Log Inferno Dragon Lumberjack
Goblins Arrows Lumberjack
Fire Spirit Arrows Goblins Zap The Log Lumberjack
Zap Arrows The Log Fire Spirit Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Fire Spirit Goblins Arrows The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Zap
Zap Arrows The Log Inferno Dragon Lumberjack
Lumberjack Goblins Zap The Log
Lumberjack Zap The Log
Inferno Dragon Lumberjack
Fire Spirit Arrows Zap
Goblins Lumberjack
Inferno Dragon Lumberjack
Zap Goblins The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Zap Arrows The Log
Lumberjack
Goblins Zap The Log Inferno Dragon Lumberjack
Arrows Zap The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log
Arrows The Log
Arrows The Log
Fire Spirit Zap Arrows The Log
Arrows Fire Spirit Zap
Fire Spirit Arrows The Log
Arrows The Log Fire Spirit Zap
Arrows The Log Zap
Fire Spirit Goblins Lumberjack
Zap Arrows The Log
Fire Spirit Zap Arrows
Fire Spirit The Log
Arrows
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log
Arrows
Fire Spirit Zap Arrows The Log
Fire Spirit Zap Arrows The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Fire Spirit
Inferno Dragon
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows The Log
Fire Spirit Zap Arrows
Zap
Zap Arrows The Log
Zap Arrows
Arrows The Log
Zap Fire Spirit
Fire Spirit Zap Arrows
Arrows The Log
Lumberjack
Arrows The Log Zap
Zap Arrows
Zap The Log
Zap
Zap The Log

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