My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Balloon Inferno Dragon Lava Hound
Giant Snowball
Fire Spirit Minion Horde Tombstone Clone Balloon Inferno Dragon Lava Hound
Zap
Fire Spirit Minion Horde Tombstone Clone Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Fire Spirit Tombstone Clone
The Log
Fire Spirit Tombstone Clone
Earthquake
Tombstone Clone
Arrows
Fire Spirit Minion Horde Tombstone Clone Lava Hound
Royal Delivery
Fire Spirit Minion Horde Clone Balloon Inferno Dragon Lava Hound
Fireball
Minion Horde Tombstone Clone Balloon Inferno Dragon Lava Hound
Poison
Minion Horde Tombstone Clone Balloon Lava Hound
Lightning
Tombstone Balloon Inferno Dragon
Rocket
Minion Horde Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Tombstone Clone Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Tombstone Clone Inferno Dragon Minion Horde Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Tombstone Clone

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Inferno Dragon
Arrows
Balloon Lava Hound
Minion Horde
Lava Hound Clone
Tombstone
Clone
Balloon Lava Hound Minion Horde Inferno Dragon
Balloon
Arrows Clone Lava Hound Fire Spirit
Inferno Dragon
Lava Hound Fire Spirit Clone
Lava Hound
Arrows Minion Horde Clone Balloon Inferno Dragon

Defense Synergies 0 3

Fire Spirit
Arrows
Tombstone
Minion Horde
Tombstone
Tombstone
Arrows Minion Horde Inferno Dragon
Clone
Balloon
Inferno Dragon
Tombstone
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Tombstone
Minion Horde Inferno Dragon Tombstone
Minion Horde Fire Spirit Tombstone Inferno Dragon
Minion Horde Inferno Dragon Tombstone
Arrows Tombstone
Arrows Fire Spirit
Minion Horde Inferno Dragon Fire Spirit Arrows Tombstone
Arrows
Minion Horde Inferno Dragon Tombstone
Fire Spirit Minion Horde
Minion Horde Arrows Tombstone
Arrows Minion Horde Inferno Dragon
Minion Horde Tombstone Fire Spirit
Fire Spirit Arrows Minion Horde Tombstone
Inferno Dragon Minion Horde Tombstone
Minion Horde Inferno Dragon
Minion Horde Arrows Tombstone
Fire Spirit Arrows Tombstone Minion Horde
Arrows Fire Spirit Tombstone Inferno Dragon
Inferno Dragon
Fire Spirit Arrows Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone
Arrows Inferno Dragon
Tombstone Minion Horde
Minion Horde
Minion Horde Tombstone Inferno Dragon
Fire Spirit Arrows Minion Horde
Minion Horde Tombstone
Minion Horde Inferno Dragon
Minion Horde Tombstone Inferno Dragon
Minion Horde Tombstone Inferno Dragon
Inferno Dragon Minion Horde Tombstone
Arrows
Minion Horde Tombstone
Minion Horde
Tombstone Minion Horde Inferno Dragon
Arrows Minion Horde Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Fire Spirit Arrows Minion Horde
Arrows Fire Spirit Minion Horde
Fire Spirit Arrows Minion Horde
Arrows Fire Spirit
Arrows
Fire Spirit Minion Horde
Arrows Minion Horde
Fire Spirit Arrows
Fire Spirit
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Fire Spirit Arrows
Fire Spirit Arrows
Minion Horde
Arrows
Arrows Minion Horde
Arrows Fire Spirit
Minion Horde Inferno Dragon
Arrows
Arrows
Arrows
Fire Spirit Arrows Minion Horde
Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Fire Spirit Tombstone
Fire Spirit Arrows
Arrows
Minion Horde
Arrows
Arrows
Minion Horde
Minion Horde

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