My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Goblin Barrel Clone Lava Hound
Giant Snowball
Minions Goblin Gang Musketeer Goblin Barrel Clone Lava Hound
Zap
Minions Goblin Gang Goblin Barrel Clone Lava Hound
Barbarian Barrel
Goblin Gang Musketeer Goblin Barrel Clone
The Log
Goblin Gang Musketeer Goblin Barrel Clone
Earthquake
Goblin Gang Goblin Barrel Clone
Arrows
Minions Goblin Gang Goblin Barrel Clone Lava Hound
Royal Delivery
Minions Goblin Gang Musketeer Goblin Barrel Clone Lava Hound
Fireball
Minions Goblin Gang Musketeer Goblin Barrel Clone Lava Hound
Poison
Minions Goblin Gang Musketeer Clone Lava Hound
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Goblin Gang Goblin Barrel Clone Musketeer Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Goblin Barrel
Minions
Lava Hound Clone
Goblin Gang
Goblin Barrel Clone Lava Hound
Musketeer
The Log
Goblin Barrel
Goblin Gang Arrows Clone Lava Hound
Clone
Lava Hound Minions Goblin Gang Goblin Barrel
The Log
Musketeer
Lava Hound
Arrows Minions Clone Goblin Gang Goblin Barrel

Defense Synergies 2 3

Arrows
Minions
Musketeer The Log
Goblin Gang
Musketeer The Log
Musketeer
Goblin Gang The Log Minions
Goblin Barrel
Clone
The Log
Musketeer Minions Goblin Gang
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer The Log
Minions Goblin Gang Musketeer The Log
Goblin Gang Minions Musketeer
Minions Goblin Gang Musketeer
Arrows The Log
Arrows Goblin Gang The Log Minions Musketeer
Minions Musketeer Arrows Goblin Gang
Arrows Musketeer The Log
Minions Goblin Gang Musketeer
Goblin Gang Musketeer
Minions Goblin Gang Arrows Musketeer The Log
Arrows Minions Musketeer Goblin Gang
Minions Goblin Gang Musketeer The Log
Arrows Minions Goblin Gang The Log
Goblin Gang
Goblin Gang The Log
Arrows Minions Goblin Gang Musketeer
Arrows Minions Goblin Gang Musketeer The Log
Arrows The Log Minions Musketeer
Musketeer
Goblin Gang Arrows Minions Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Musketeer The Log
Goblin Gang Minions Musketeer The Log
Goblin Gang Musketeer The Log
Goblin Gang Musketeer
Arrows Minions Goblin Gang Musketeer
Goblin Gang Minions Musketeer
Minions The Log
Goblin Gang Musketeer
Minions Musketeer
Arrows The Log
Goblin Gang
Musketeer
Goblin Gang Minions Musketeer The Log
Arrows Minions Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Minions Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Minions Goblin Gang Musketeer
Arrows Musketeer The Log
Arrows Musketeer
Musketeer The Log
Arrows Minions Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Minions
Arrows Musketeer The Log
Arrows The Log
Minions Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer
Minions Musketeer
Arrows Musketeer The Log
Arrows
Arrows The Log
Minions Goblin Gang Musketeer
Arrows Musketeer
Arrows The Log
Goblin Gang Musketeer
Arrows The Log Musketeer
Arrows
Musketeer
Minions Goblin Gang Musketeer The Log
Musketeer
Musketeer The Log

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